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5.1
Compatibility
Changes
If you've been seeing issues with performance when items are being edited, this version should help!
Previous versions used a ton of interaction entities to determine which pixel the player was trying to edit. Now, through some super advanced maths techniques math I learned in middle school, I've reduced it to a single interaction entity and pixel-precise raycasting. This means there are now 255 fewer entities in the world for each item being edited in a glamour or painting table!
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| GlamourRP.zip | Required resource pack | 421.62 KiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FNMc2Rze:Y1rPEfQt"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FNMc2Rze:Y1rPEfQt"
}

