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1.6.0
Compatibility
Required content
Changes
[Glaze 1.6.0] - 2026-04-09
New Features
āØļø Command & Chat Keybinds You can now bind any command or chat message to a specific key. Instead of typing the same thing repeatedly, just hit a button and let Glaze handle it.
This is all editable from the config
Full Support: Works with standard Minecraft commands and custom mod commands (e.g., /glaze api view).
Context Awareness: You can now define exactly where a keybind is allowed to trigger:
In-Game: Only triggers while walking around.
Inventory: Only triggers while a screen/container is open.
Universal: Works in both contexts.
In this version I mostly sorted the code and it took some time so only command keybinds for now. If you have got any specific idea or you just want to help me decide what to focus on next, you can either join the new Discord or open an issue on GitHub. <3
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:occlyJCo:LZ7GnKph"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:occlyJCo:LZ7GnKph"
}

