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Licensed MIT
Published 3 months ago
Updated last month
All versions
1.7.0-Forge-1.20.1
Release
Glint & Glamour v1.7.0 Forge [1.20.1]last month 156
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
[1.7.0]
Renamed the mod to Glint & Glamour (formerly Custom Glints). Nothing in your worlds changes: same items, same saves.
Added:
- /glint cheat to unlock every Glint Table design at once
- Several Advancements
- Trim import to the Glint Table: save any build you preview to a file and pull it back later as a build target that unlocks once you print it
- On servers, operators can share a set of blueprint trims that everyone sees in the import list
- The Glint Table now lets you build and preview a trim from any design, dye, glow, or name freely; the materials are only required and consumed when you print
- Manual glow lets you pick up to 8 glow colors in the Glint Table's color strip (right-click the Auto/Manual button to edit them) instead of a single color
- The glow outline can now animate at its own speed and either blend smoothly or step between colors, set alongside the glow in the Glint Table
- You can build and print a standalone Glow Trim at the Glint Table, choosing its glow colors and cycle speed
- Save Design in the wand editor: save your current build to the server so anyone can import it later through the wand or the Glint Table (delete saved designs from the Import list with the trash icon)
- Hover tooltips on every button and control, in both the wand editor and the Glint Table
- Swap two colors, or two layers, by selecting one and shift-clicking another; shift-right-click a dye to remove just that color from a blend
- Rainbow Dye now has a JEI info page describing how it's used at the Glint Table
- Glint Bag: a pouch that holds Glint Trims, Tears, Rainbow Dye and Glint Table materials, auto-collects trims as you loot (shift-right-click to toggle it on or off), and unloads into a Glint Table when you shift-right-click it: trims go to its library, materials into its slots
- Trim Powder: smelt a trim you don't want into powder, then craft 4 powder with 2 Glowstone Dust for a fresh random trim
Fixed:
- The wand editor now works in survival as long as you're holding the wand, instead of requiring creative mode
- Importing a trim in the wand editor now keeps its glow colors instead of dropping them, and refills its custom name
- The wand editor's Import search box now accepts typed text
- Importing a trim you already own no longer leaves a duplicate in the Glint Table's printed list
- Every color on every layer of a printed trim now costs its own dye, counted separately each time a shade is reused (a matching dye per shade, a Rainbow Dye per custom color); the Print tooltip lists the dyes and the button waits until you have them
- The Glint Table's Import list now draws above item icons and glint effects instead of being hidden behind them
- The Glint Table's "add a color" warning shows whenever any layer is missing a color, not only the layer you are editing
- A glowing item's inventory halo now cycles in step with its tinted edge instead of drifting out of sync
- /glint glow no longer needs a glint on the item or entity; a glowing outline can stand on its own and shows white when there's no glint color
- The Glint Table now drops itself when broken
- Picking black for a glint color now hides that layer, so you can leave a gap in a design
- Fixed slimes rendering glint
- Fixed a memory buildup when many nearby entities used lots of differently colored glints
- Free palette trims taken from the Glint Table now drop at your feet instead of vanishing when your inventory is full
- Shared server blueprints now sync reliably even when a very large design was saved
- Chromatic glints now show on see-through surfaces like a slime's outer shell while shaders are on
- Horse armor now renders chromatic glint under shaders
Altered:
- Picker scroll bars in the Glint Table and wand editor can now be dragged with the mouse
- The Glint Table's Print tooltip is tidier, dropping the "Can't print yet" and "Consumes" headings
- The Glint Table's layer row now stays visible, and the color row appears once you start building a trim
- Glint Table tooltips are now a clean white to match the wand editor
- The Glint Table's main slot shows the trim you are building with all its committed layers; a trim in the merge slot only joins the preview until you commit it with the + button
- Making a trim glow now costs one glowstone per layer
- Sequential multi-color layers now cost a sequential tear, matching how simultaneous layers cost a simultaneous tear
- Chest loot now drops blank trims so matching ones stack, with Glow Trims mixed into the trim drop as the rarer variant instead of a separate roll
[Compat]
- Enhanced Visuals: a glowing item no longer turns the whole screen black, and blood and other damage effects no longer draw black boxes
- Gnetum: animated glints and glow outlines no longer freeze or flicker on the hotbar under its HUD caching
- Punchy: the held-item glow outline now renders correctly with its first-person animations
- Epic Fight: glowing entities keep their glow outline while Epic Fight renders them with its own animations
- Iron's Spells 'n Spellbooks and other GeckoLib armor: worn armor now takes custom glints and glow outlines
- Immersive Armors: the mod's layered armor now takes custom glints and glow outlines while worn
- Mekanism: the MekaSuit, Jetpacks, Free Runners and their armored variants, and the Scuba tank and mask now take custom glints and glow outlines while worn
- Artifacts: belts, necklaces, gloves, boots and other worn artifacts now take custom glints and glow outlines
- Shader packs: glints and glow outlines are tested and working on Bliss, BSL, Complementary and Photon
[Compat fixes]
- Improved JEI compatibility
- Ice and Fire: troll weapons and the deathworm gauntlet now show the Chromatic design instead of no glint at all
- Ice and Fire: a hippogryph or hippocampus with a glint no longer paints its saddle, bridle and harness as solid glinted shapes
- Elytra Slot: an elytra worn in the mod's elytra slot now shows the Chromatic design instead of no glint at all
- Sophisticated Backpacks: backpacks now show the Chromatic design instead of no glint at all
- Epic Knights: plumes, surcoats, crowns and the other armor decorations now show the Chromatic design instead of no glint at all
- Shader packs: a slime's glint is no longer dim or washed out with shaders on, and no longer erases the slime's own shell
- Photon: designs are no longer split between the dense ones rendering too dark to see and the sparse ones rendering vivid; they all land at the brightness every other pack gives them
- Photon: a chat note now explains that the pack draws glints with blending off, so only the last layer of a multi-layer glint shows, and which of its shader options to turn on to get them all back
- Shader packs: a held item's glint now renders in first person
- Ice and Fire: mount armor now shows the Chromatic design under shaders
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:EPurgfyc:7kAw3OEM"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:EPurgfyc:7kAw3OEM"
}

