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Details
Licensed MIT
Published 6 months ago
Updated last week
All versions
1.1.0
Release
Custom Glints 1.1.06 months ago 33
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
[1.1.0]
Added:
- Multi-layer glint system: items can now carry multiple independent glint layers, each with its own
design, colors, speed, interpolate, scale, and simultaneous settings. NBT format changed from a flat
tag to a
layerslist of compound tags. Old single-layer NBT is still read for backward compatibility. - Glint Trims: found randomly in world loot chests. Each trim carries a glint pattern and up to 8 color slots. Combine with a dye in a crafting grid to add a color. Merge two trims to combine their color lists. Apply at a smithing table with glowstone dust to stamp the glint onto any item.
- Glint Tears: Simultaneous Tear and Sequential Tear. Craft either with any glinted item to toggle the simultaneous mode on all of its glint layers without changing any other settings.
- Glint Layer Tear: craft with two glinted Glint Trims to merge their layer arrays into one trim (up to 8 total layers). Each layer keeps its own design, colors, speed, and animation settings. Drops from loot at the same 20% chance as the other tears.
- Black Tear: craft with any glinted item to strip all glint data from it. The item is returned clean. Drops from loot at the same 20% chance as the other tears.
- Glint Trim duplication recipe: Trim (center) + 7 Diamonds + 1 Glowstone Dust in a full 3x3 grid yields 2 copies.
- /glint command for operators: /glint apply <design> <colors> [speed] [smooth] and /glint remove. Applies and removes glints using named tokens without touching NBT directly.
- GlintEditorScreen multi-layer editing via a layer selector.
- Per-color brightness control: the A field in the editor (0-255) dims individual color slots. 255 = full intensity, 0 = invisible.
- 5 new glint designs: crystal, ember, vein, solid, skulls (22 designs total including vanilla).
- Vanilla enchantment texture as a selectable glint design.
- Tooltips on all tear items describing what they do.
- Improved armor glint render scale — patterns now tile much more densely on armor pieces instead of appearing as large blobs.
- Glint Trims with multiple layers now show a layer count in the tooltip. Hold Shift to expand and see each layer's design and colors.
- Renamed "Black Tear" to "Black Glint Tear".
Fixed:
- Smithing recipe now reads simultaneous, speed, and interpolate from the trim's preview glint instead of hardcoding them. Apply a Simultaneous or Sequential Tear to a trim before smithing to set the render mode on the result.
- Glint Trims are no longer accepted as the base ingredient in the smithing recipe.
- The Glint Wand now remembers your last settings when you re-open the editor.
- Armor glint brightness now matches the A value set in the editor.
- Two players wearing armor with the same design but different colors no longer bleed each other's colors.
- Vanilla glint trim now displays "Vanilla Glint Trim" in its tooltip.
- Smithing a multi-layer Glint Trim now correctly applies all layers to the result (previously only the first layer was written).
- Merging two Glint Trims (color merge or layer merge) now requires both trims to have at least one dyed color. No-color base trims are rejected by both recipes.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:EPurgfyc:IpGplJWS"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:EPurgfyc:IpGplJWS"
}

