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Details
Licensed MIT
Published 6 months ago
Updated last week
All versions
1.5.0-NeoForge
Release
Custom Glints 1.5.0 NeoForge4 months ago 97
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
[1.5.0]
Ported to NeoForge 1.21.1
Added:
- The wand now carries the glint you are editing. It updates live when you import a saved trim or change the preview item, so the wand in your hand always matches what is in the editor.
- Saved trim files now remember a custom display name and its color: /glint export writes them, and the wand's Import picker restores them when you load the trim back.
[Compat]
- Ice and Fire (Community Edition): player armor (copper, deathworm, dragonscale, sea serpent, troll, and the rest) now shows glints and glow outlines. CE routes this armor through its own renderer that bypassed the usual armor path, so it previously showed nothing.
- Ice and Fire (Community Edition): dragon, hippocampus, and hippogryph armor glints and glow outlines now stay on the armor instead of bleeding across the creature's body.
- Ice and Fire (Community Edition): glowing mount armor no longer leaks the back-side glow ring through transparent wings, feathers and fins, and water, clouds and ice behind those gaps stay visible instead of being hidden by an invisible plane.
- Ice and Fire (Community Edition): troll weapons now each get an outline that matches that weapon's shape, in hand and in the inventory, instead of every variant sharing one block-shaped glow.
- Ice and Fire (Community Edition): the tide trident's glow outline now traces the trident itself, both in hand and in the inventory slot, instead of filling a square.
- Epic Knights: armor decoration glints no longer disappear after toggling a shader pack off (they used to come back only after reloading the world).
Fixed:
- Glowing modded shields and other 3D-model items now trace the item's actual shape instead of covering the whole item with glow. This applies both held in hand and in the inventory slot.
- Held item glow outlines no longer shift or change shape as you turn the camera around them.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:EPurgfyc:SuP4mCwc"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:EPurgfyc:SuP4mCwc"
}

