1.3.0
Compatibility
Required content
Changes
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The skill triggering mechanics of PsychicM & PsychcW have been remade, and their damage values have been appropriately adjusted. They now rely on their own energy value to cast skills. Correspondingly, once they enter the Over Charge X state, they gain a 5-second period of cooldown immunity and infinite energy. Overall, they have been nerfed and are better balanced for the intensity of the first wave of attacks.
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The skill triggering mechanics of SpellSword have been remade. It now has greater flexibility than before. In return, some of its base attributes have been lowered, though it still remains a formidable opponent for players.
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Holding the Needle Sword now grants immunity to damage from explosions and splash potions.
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Fixed several bugs.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GtW7TM9f:CHiPT0Ha"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GtW7TM9f:CHiPT0Ha"
}


