1.3.4
Compatibility
Required content
Changes
1.SpellSword Mechanics Overhaul: Optimized the skill mechanism for SpellSword, making skill casting and animations much smoother while significantly reducing instances of animation failures. 2.Nose Texture Toggle: Added nose-less textures for Nun and PsychicW as requested! You can toggle this via the /nunnosecommond and /psychicwnosecommond commands, or through the Game Rules menu. The default is set to true (nose texture enabled). 3.Audio Adjustments: Tweaked and updated the voice lines/sound effects for Nun and PsychicW. 4.Awaken Earl Rebalance: Nerfed the Awaken Earl. When taking damage from sunlight, its maximum health will now decrease by half of the damage dealt. However, its max health will never drop below 20 points. 5.Localization: Added English translations for a few previously untranslated texts. 6.Bug Fixes: Fixed various minor bugs.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GtW7TM9f:nQEKBM2h"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GtW7TM9f:nQEKBM2h"
}


