All versions
7.5.0
Release
Glow Sticks 7.5.011 hours ago 1
Compatibility
Minecraft: Java Edition
26.2
Platform
Forge
Supported environments
Client and server
Changes
Changelog for Glow Sticks
All notable changes to this project will be documented in this file.
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods. Modded stained glass is only accepted from mods that are listed by name, like Dye Depot.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set. Resource packs replacing single colored glow stick textures need to be updated.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495for the detailed explanation. - Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and sneaking.
- Added a new configuration option.
7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pr7UDXB2:bBPU3Iys"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pr7UDXB2:bBPU3Iys"
}

