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1.0.8.6
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Glowroot 1.0.8.6: damn its been long since i updated the mod lmao; well here's all the content i've been kinda working on. sorry that it's lacking, as i've been working on a new mod project!
- AS HIGHLY REQUESTED, LOWERED THE BIOME'S MUSIC DOWN BY 95%!!! ENJOY NO MORE DEATHENING AMBIENCE!!!
- Some of the 6-month long texture work has been finally added into the game. Most textures are for new content yet to come, so stay tuned! Further retextures for even more current content will come in time.
- Added Glowroot Stone Brick, a new useful and essential item. They can be found in loot carts, dropped by all the mobs, and can be made by smelting regular glowroot stone in a furnace/blaster. They can be used to craft chips now (finally!) and other recipes ingame have been changed to now use these bricks.
- Added Melted Chrysoprase (only accessible via creative menu, still early beta.) A new liquid material meant to fuel glowroot machines, but as of now isnt coded in fully. It will receive more changes going further.
- Many recipes changed to be more accurate/fair to an average survival gameplay.
- Changed death drops of all mobs to have less annoying and inventory-filling drops (to an extent.)
- Added new features for hybrids (still only accessible through /summon.) Gave them dynamic sounds. Looking at a walking hybrid from face to face will make ite steps appear more loud and noticeable, but if facing away the steps become muffled and quieter, intended for the idea of sneakiness/making the hybrid more creepy when found in labs.
- Removed chrysoprase tile walls due to being ugly with the new texture overhaul.
- All mobs have complete model redesigns/changes. Some more changes will be enacted sooner or later. (THE DRILL GOLEM'S TEXTURE HAS NOT BEEN UPDATED.)
- Added new particles to the mod, such as a new custom generic glow/sparkle particle thats quite pretty. Artificial variant particles with their different colors have been added to most, but not all, particles.
- Added artificial glowbangs 2 and 3, currently only accessible via /give. From 1, (reg,) to 3 (max,) each glowbang becomes more powerful, with a larger radius of aoe, more dazzling and even glowing effect duration, more particles/different particle colors, etc… (these particles have also been included for artificial doors.)
- WARNING: Do note that some of the textures for some parts of the mod HAVE NOT BEEN UPDATED, and thus might cause confusion. This relates to features such as GUI elements (specifically the Glowroot Machine,) the Glowroot Golem's drill variant, and other varying textures. Most of the re-textures tended to keep their original design/look to what they were before, but do note some are vastly different.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qZkuWHnc:v9WxB4Yg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qZkuWHnc:v9WxB4Yg"
}

