All versions
1.7.3
Release
Goat Man 1.7.37 months ago 347
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1–1.20.6
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Changes
Version 1.7.0
- Merged both Goatman variants into one Forge 1.20.1 mod jar.
- Added the Cave Goatman as a second entity variant inside the same mod.
- Both Goatman variants now load from one mod with their own models, animations, textures, sounds, and entity registrations.
- Regular Goatman now spawns on the surface only.
- Cave Goatman now spawns underground and in caves only.
- Both variants can exist in the same world at the same time.
- The two variants are now able to overlap sometimes instead of being forced to alternate every single spawn cycle.
- When both variants are eligible to spawn, overlap is random rather than guaranteed.
- In multiplayer, the Cave Goatman can avoid choosing the same target player as the regular Goatman when another valid player is available.
Spawn Changes
- First spawn after world load now happens after 30 seconds.
- Later spawn cycles now use a 112 second timer.
- Spawn cooldown chance was removed, so spawns are more consistent.
- Spawn checks now allow spawning during both day and night.
- Regular Goatman can now spawn from day 1 onward instead of being blocked by daylight conditions.
- Spawn chance is now guaranteed once the timer is ready.
- Spawn attempts were increased to improve reliability.
- Spawn range was tightened to a 30 block radius around the target area.
- Minimum no-spawn distance from the player was lowered, so spawns can happen closer.
- Path-to-target spawn validation was disabled to reduce failed spawn attempts.
Regular Goatman
- Regular Goatman health is now 100.
- Regular Goatman movement speed is now much faster.
- Regular Goatman sight detection now uses a field-of-view style visibility check instead of near-perfect direct aim.
- Regular Goatman sight-trigger behavior is now weighted toward chase, while stare and flee can still happen.
- Regular Goatman stare behavior now keeps looking at the player.
- Regular Goatman standing/spotted animation is used while staring.
- Regular Goatman chase no longer keeps hard look-lock once the target has already seen it.
- Regular Goatman flee behavior no longer constantly keeps looking at the player.
Cave Goatman
- Cave Goatman health is now 500.
- Cave Goatman movement speed has been increased from the older slower versions.
- Cave Goatman movement speed is now set to 1.0 in the current build instead of 0.35.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:48oU8yS9:gyEE4C0Q"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:48oU8yS9:gyEE4C0Q"
}

