All versions
1.2.3
Release
Goblin's Tyranny 1.2.3last year 47.3K
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Changes
V 1.2.3 :
- You now only get the guidebook when you get the first advancement of the mod
- Small fixes
V 1.2.2 :
- You now only get the guidebook when you first join the world, not at each respawn
- Glitteron follow fix
- Goblins don't attack the decoy anymore
V 1.2.1 :
- Added sound for the cave goblin and guidebook
- New gamerule to disable the guidebook added in the inventory at each respawn (can still be crafted with a book and a goblin meat)
V 1.2.0 :
- New caves goblins
- New guidebook, still work in progress
- Minor textures reworked
- Issue fixed in some structures
- Some crash fixed
V 1.1.0 :
- Gold coins can now be found in goblin's structures
- Wanderer Goblins have been added, you can trade gold coins for valuable items
- New item : the decoy, it forces all nearby entities to attack it, it can be obtained by trading with the Wanderer Goblin
- Keybind category name is now fixed
- The russian translation has received some fixes
V 1.0.3 :
- Russian and french translation are now available
- Goblins should now react if an entity (other than the player) attack them
- The Glitteron has received some fixes
- The goblin axe is more balanced : deal less damage (12 instead of 13) and is slower (1 attack speed instead of 1.2)
V 1.0.2 :
- New little structure : ruins
- Minor changes
V 1.0.1 :
- New village structure : enclosure with glitteron/chubby glitteron
- Minor changes
V 1.0.0 :
- Goblin's village
- 4 small structures
- 2 goblins hunters
- 2 goblins engineers
- 3 goblins warriors
- 3 mini goblins
- goblin shaman
- goblin merchant
- goblin blacksmith
- goblin bartender
- goblin bard
- pet Glitteron
- mount Chubby Glitteron
- custom GUI (can be disable with a gamerule, but only for the blacksmith right now)
- new armor set with abilities
- a lot of items
- a lot of blocks
- goblin's disguise gameplay
- sleeping gameplay
- advancements
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pR2fUOHY:6VOpy769"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pR2fUOHY:6VOpy769"
}

