All versions
2.0b2
Beta
God of Pickaxes - Extended edition 2.0 beta 2last month 5
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Changes
2.0-Beta 2
Added:
- Boss Phase II
- Boss Phase II walking and attack animation.
- loot from Phase II defeat (WIP/placeholder)
- New advancmenet
- New block
- Added portal particles
- Added book with lore. into 'Cobblestone'' structure.
- Added New ''What is that'' structure
- Added ''Full old bone'' with description and recipe
- Added ''house2'' structure
- Added Old Dirt block
- Added Old Oak wood
- Added ''Remains 1'' structure
- Added new rarest biome
- Added New item ''Singularity'' (WIP, doesnt have any abbilities, creative-only)
- Added 4 New advancements
Changes:
- Changes Boss name from ''Boss'' to ''Boss Phase I''
- Changed boss phase I armor from 0 -> 5
- cHanged Boss phase I attack damage forem 3 -> 4
- changed boss phase I expierncde amonut from 1000 -> 200
- changed boss phase I attack knock from 0 -> 0.5
- changed boss phase I knock resitcne form 0 -> 0.75
- boss phase I now wont get damage from sources: fire,wither,anvil,drowning,cactus. (Phase II too)
- changed ''You did it!'' advancement.
- Changed boss phase I defeat sound
- subtle changed spawn egg of boss phase I
- Changed size of boss Phase I
- Changed speed of phase I from 0.3 -> 0.33
- Retextured old grass block to make it more vanilla-like
- Changed old bone description
- Make Skull Flower plains and skull plains more common
- Make skull flower spawn more common and in bigger patches
- Changed portal texture
- Changed strange water bucket,flowing, still. texture
- Changed strange watert blindness proeprties liek level and time
- Changed old dead grass texture ot make more vanilla-like
- Skull flower can now spawn and be placed on old dead grass
- Subtle changes in hard obsidian description and texture.
- Reworked most structures
- Maked ''House1'' more common. Because it was very rare.
- Made most structures more rare
- Changed stem block from normal wood to old wood
Fixes:
- Fixed broken boss Phase I hitbox
- Fixed old bone wasnt in creative tab
- fixed strange biome spawn in old world. Make it better
- fixed spawning of structures. Because they were spawning levitating (only for ground structures)
- Fixed 'House1' doesnt spawn in old plains/forest
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Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pJaai9XL:3y81F3w5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pJaai9XL:3y81F3w5"
}


