All versions
2.0
Release
God of Pickaxes - Extended edition 2.0last month 31
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Changes
2.0-Release (major)
Added:
- New dimension
- New item
- New blocks
- New biomes
- A lot New advancements
- New Fluid
- 2 New structures
- New 'Great piece' item
- Added 'Great Ancient Sword' with recipe(1 obsidian stick,2 mysteroisu shard,1 something block, 1 Great piece) (WIP)
- Added Recipe for: obsidian stick, mysterious shard.
- Added New 2 Potion Effect
- Added new abbility to singularity when holding
- Added ''Unstable Singularity'' with abbilites hwen you hit entity. (Be careful with unstable singularity. it may. Also work on you.. sometimes when you have that in inventory. I dont recommend! it's to dangerous.)
- Boss Phase II
- Boss Phase II walking and attack animation.
- loot from Phase II defeat
- Added portal particles
- Added book with lore. into 'Cobblestone'' structure.
- Added New ''What is that'' structure
- Added ''Full old bone'' with description and recipe
- Added ''house2'' structure
- Added Old Dirt block
- Added Old Oak wood
- Added ''Remains 1'' structure
- Added New item ''Singularity''
Changes:
- Now Boss Phase II drops 'Great piece'
- Retextured old grass block to make it more vanilla-like
- Changed old bone description
- Make Skull Flower plains and skull plains more common
- Make skull flower spawn more common and in bigger patches
- Changed portal texture
- Changed strange water bucket,flowing, still. texture
- Changed strange watert blindness proeprties liek level and time
- Changed old dead grass texture ot make more vanilla-like
- Skull flower can now spawn and be placed on old dead grass
- Subtle changes in hard obsidian description and texture.
- Reworked most structures
- Maked ''House1'' more common. Because it was very rare.
- Made most structures more rare
- Changed stem block from normal wood to old wood
Fixes:
- Fixed old bone wasnt in creative tab
- fixed strange biome spawn in old world. Make it better
- fixed spawning of structures. Because they were spawning levitating (only for ground structures)
- Fixed 'House1' doesnt spawn in old plains/forest
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pJaai9XL:ycLUX7br"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pJaai9XL:ycLUX7br"
}


