All versions
0.4.2-early-release
Release
Goetic Legacy 0.4.2-early-release3 months ago 4,027
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
Goetic Legacy - 诡厄遗物
版本 0.4.2 更新日志:
新功能
亡灵提灯拆分
- 亡灵提灯拆分为两种独立变体:诅咒金属提灯和暗合金提灯
- 前者具备遮阴功能,造价极其便宜,适用于前期
- 后者造价昂贵,并且上调灵魂缓存为灵魂方舟能量的25%
不祥水晶清洗机制
- 新增清洗仪式,使用修补液完全重置不祥水晶的属性
无瑕套装发光层重做
- 实现盔甲发光,翻新盔甲建模,兼容不洁圣冠,佩戴时渲染蓝环
暗夜立方模型重构
预制建筑系统强化
- 新增十倍速
- 新增多座建筑:荒凉之家、第十四号房屋、盛宴系列(4种超凡建筑)、海洋塔
- 新增遗响创造物品栏分类系统,按稀有度分组浏览
兼容性更新
- 七咒独特掉落物现在对仆从击杀也生效(EL/EA 的七咒专属掉落)
- 兼容救赎之戒,暗夜立方内容物正常识别
- 配置文件重构,各物品配置更清晰
- 黑暗秘典成就条件更新
Bug 修复
- 修复不洁卷轴数据在跳入末影龙传送池时被洗掉的问题
- 修复遗响创造物品栏的相关 bug
- 修复法伤检查泄漏问题
- 修复预制建筑的守护机制在某些条件下的异常行为
- 移除烈焰之核内容物中岩浆怪错误刷新的逻辑
Goetic Legacy
Version 0.4.2 Changelog:
New Features
Nerotic Lantern Split
- Nerotic Lantern has been split into two independent variants: Cursed Metal Lantern and Dark Alloy Lantern
- The former provides sunshade function at a very low cost, suitable for early game
- The latter is expensive to craft, and its soul buffer is raised to 25% of Soul Ark energy
Ominous Crystal Cleanse Mechanism
- Added cleanse ritual that completely resets Ominous Crystal attributes using Repair Liquid
Holy Armor Glow Layer Overhaul
- Implemented armor emissive rendering, remodeled armor model, compatible with Unholy Crown, renders a blue ring when worn
Night Cube Model Refactor
Prefab Building System Enhancement
- Significantly improved stability and performance for large structure deployment/retraction
- New safeguard mechanism preventing data corruption from chunk unloading during deployment
- Fractional weight and zero-weight staff support for more flexible loot distribution
- Optimized retraction flow, fixed logic issues with large building retraction
- New structures added: Desolate Home, Fourteenth House, Feast series (4 Transcendent buildings), Ocean Tower
- New blueprint creative tab category system for browsing by rarity
Compatibility Updates
- EL/EA seven-curses unique drops now trigger on minion kills
- Compatible with Ring of Redemption — Night Cube contents properly recognize it
- Config restructured for clearer per-item configuration
- Dark Tome advancement criteria updated
Bug Fixes
- Fixed Unholy Scroll data being wiped when entering the End dragon portal
- Fixed Echo creative tab related bugs
- Fixed spell damage check leak
- Fixed prefab guardian mechanism behaving abnormally under certain conditions
- Removed incorrect magma cube spawn logic from Blazing Core content
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:aPB3puM4:2zImiMdC"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:aPB3puM4:2zImiMdC"
}

