All versions
0.4.4-early-release
Release
Goetic Legacy 0.4.4-early-release2 days ago 998
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
Goetic Legacy - 诡厄遗物
版本 0.4.4 更新日志:
建筑与蓝图
- 蓝图 tooltip 新增 3D 建筑查看器:按住 Shift 可进入建筑结构预览(全新体素渲染界面)
- 新增演出模式开关,决定job过程是否有演出效果(星空球,法阵等着色器)
- 修复遗响放置broken判定过宽的问题!!!
tooltip 与字体特效
- 重构字体特效管线以接入shader
- 重做暗夜立方,不洁卷轴,遗响的tooltip
平衡调整
- 黑暗秘典:背包内灵魂自恢复新增配置开关,默认恢复量由 10 削弱至 2
Bug 修复
- 暗夜立方中救赎之戒现可放行需要「配得者」资格的内容物,代价为消耗破损值(可在配置中调整)
- 亡灵提灯灵魂缓冲容量改为按玩家灵魂容器实时动态计算
- 无瑕套装DOT 护甲条边框重构
- 旧日全祭坛:强化深板岩替换为普通深板岩
- 修复若干预制建筑蓝图投影同步问题
- 修复遗响大袋操作包内物品导致额外腰带槽饰品被弹出的问题
- 修复遗响大袋 X 键转盘切换遗响时目标引用失效的问题
Goetic Legacy
Version 0.4.4 Changelog:
Buildings & Blueprints
- Blueprint tooltips now feature a 3D structure viewer: hold Shift to open a voxel preview of the building
- Added performance mode toggle to control whether visual performance effects (star sphere, magic circle and other shaders) are enabled during job execution.
- Fixed the "broken" check being too broad when placing echoes!!!
Tooltips & Font Effects
- Rebuilt the font effect pipeline to integrate with shaders
- Reworked the tooltips for the Night Cube, Unholy Scroll, and Echoes
Balance
- Dark Tome: added a config toggle for in-inventory soul regeneration; default amount nerfed from 10 to 2
Bug Fixes
- The Ring of Redemption can now access Night Cube contents requiring Worthy status, at the cost of betrayal damage (configurable)
- Necrotic Lantern soul buffer capacity is now dynamically computed from the player's soul containers
- Reworked the Holy Set DOT armor-bar border
- Old Rite Altar: reinforced deepslate replaced with regular deepslate
- Fixed several prefab blueprint projection sync issues
- Fixed extra belt-curio items being ejected when operating on Echoes Pack contents
- Fixed the X-wheel target reference going stale when switching echoes in the Echoes Pack
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:aPB3puM4:5KqxMP3T"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:aPB3puM4:5KqxMP3T"
}

