All versions
0.5.1-fix1-early-release
Release
Goetic Legacy 0.5.1-fix1-early-release2 weeks ago 36.9K
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Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
Goetic Legacy - 诡厄遗物
版本 0.5.1fix 更新日志:
新物品
阴阳玉佩
- 新增三枚护身玉佩:阳玉按你的幸运值、阴玉按你的诅咒数,为你的全部仆从提供攻击伤害加成
- 阴阳玉兼具阴阳两者,并把饰品提供给玩家的攻击伤害与最大生命值加成按比例转移给仆从
- 由玉佩作为基础合成物品。三枚玉佩之间不能同时生效
调整
万象方匣
- 新增整组出征:潜行 + 长按右键,可把方匣中的一整组仆从同时放出
- 界面改为编组卡片列表并支持滚动,跨格仆从按实体整体高亮选择
无瑕套装
- 全部数值接入公共配置,可自行调整
- 铁魔法联动调整:法术强度改为每件 +0.0625(满套 +25%,与铁魔法自身套装预算一致,不再被其他法强来源重复放大),该联动可单独关闭
其他
- 调整「戍卫」「破势」「咒术增幅」,分别增加软上限和硬上限,限制15级附魔超限以上的情况
- 万象方匣与荒域之杖换用全新模型与贴图,新增全亮度发光部件
- 命匣物品贴图更新
- 遗响对JEI进一步兼容
- 新增预制建筑首次部署时战利品箱配置,可以选择关闭自然获取遗响的箱中战利品
Bug 修复
- 修复错误声明实验性 GFBS glTF 为强制前置,导致未安装该模组的玩家无法启动游戏的问题;本版本不需要安装 GFBS glTF
- 修复荒域之杖、塑虚之杖按键问题
- 修复法术伤害加成被误用于铁魔法学派伤害(火焰、冰霜等被误判为 Goety 法术)的问题
- 修复法杖清除(dismiss)仆从时被误判为受伤、触发命匣召回的问题;未加载区块中的灵体现在可正常回收
- 修复命匣与万象方匣可将其他模组限时召唤的仆从转变为永久仆从的问题
- 修复万象方匣收纳后仆从丢失身份与数据的问题
- 修复遗响在部署与收回过程中丢失内容、命名与进度的问题
- 修复遗响查看器列表被裁剪、侧栏动画异常的问题
- 修复物品图标的背景着色器特效显示异常,异常残留,且不兼容JEI的问题
Goetic Legacy
Version 0.5.1fix Changelog:
New Items
Yin-Yang Jades
- Three new protective jades: Lumen Jade grants attack damage to all of your servants based on your Luck, while Umbra Jade scales with your curses
- Confluent Jade combines both, and transfers a portion of the attack damage and max health granted by your curios to your servants
- Crafted from the Jade Amulet as a base item. Only one of the three jades can take effect at a time
Adjustments
Myriad Tesseract
- New formation deployment: sneak + hold right-click to release an entire formation of servants from the tesseract at once
- The interface now uses grouped cards with scrolling; servants stored across several slots are highlighted and selected as a whole entity
Flawless Armor
- All values are now exposed in the common config and can be tuned freely
- Iron's Spells 'n Spellbooks integration reworked: spell power is now +0.0625 per piece (+25% for the full set, matching that mod's own armor budget and no longer multiplied again by other spell power sources); the integration can be disabled separately
Other
- Tuned Bulwark, Breaking Stance and Wand Power: each now has a soft cap and a hard cap, limiting the over-limit enchant levels above 15
- The Myriad Tesseract and Wild Biome Staff use brand-new models and textures, with fully bright glowing parts
- Updated the Phylactery item textures
- Further JEI compatibility for Echoes
- Added a config for loot containers during the first prefab deployment, allowing Echo loot in naturally generated chests to be turned off
Bug Fixes
- Fixed an experimental GFBS glTF integration being declared as a mandatory dependency, which prevented the game from starting without it; this release does not require GFBS glTF
- Fixed keybinding issues with the Wild Biome Staff and the Void Shaping Sphere
- Fixed magic damage bonuses being applied to Iron's Spells school damage (Fire, Ice and others were mistaken for Goety spells)
- Fixed dismissing servants with a staff being counted as taking damage, which triggered phylactery recall; projections in unloaded chunks can now be recalled properly
- Fixed the Phylactery and Myriad Tesseract being able to turn temporary summons from other mods into permanent servants
- Fixed servants losing their identity and data after being stored in the Myriad Tesseract
- Fixed Echoes losing their contents, name and progress while being deployed or retracted
- Fixed the Echo viewer list being clipped and its sidebar animations glitching
- Fixed item icons' background shader effects rendering incorrectly, leaving residue behind, and being incompatible with JEI
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:aPB3puM4:Gjn861jQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:aPB3puM4:Gjn861jQ"
}

