0.6.1
Compatibility
Changes
Goetic Legacy - 诡厄遗物
版本 0.6.1
本轮更新重点在于对0.6.0-beta所收集bug的优化和修复, 大范围修复各类渲染的bug,重做配置文件系统,新增虚无系列道具(WIP)。
更新日志:
#新增物品
虚无系列
- 新增虚无之果,可在末地城宝箱中稀有获得。依次食用三颗,分别永久增加1个护符、戒指、秘卷栏位。
- 新增虚无之瓶,可在末地城宝箱与虚空藏宝库奖励中获得。
- 新增虚无头盔、胸甲、护腿与靴子,可通过末地仪式由黑暗套装升级,暂时使用虚无回响与虚无之瓶作为材料。
- 新增虚无之剑,获取方式同上。
- 新增虚无斧、镐、锹、锄、镰与矛。目前未完成,获取方式为占位。
- 统一虚无之果、泣尽之石与紫沁残篇的tooltips。
调整与优化
暗夜立方与饰品
- 新增首次打开暗夜立方时的演示教程。
- 内容星表现在默认可以查阅全部有效条目,补充立方介绍与献祭图示。
- 更新暗夜立方的JEI信息和黑暗秘典说明,移除过时的神秘遗物替代仪式说明。
- 统一暗夜立方与不洁秘卷的制作配方,不洁秘卷饰品栏位修正槽,移除有误导性的EL/EA程序以及描述。
杂项BUG修复与优化
- 黑暗秘典与女巫酿造学调整为手持时Alt+右键切换普通被动。
- 恶意之书演讲改为持续长按右键,修复玩家演讲动作与声音。
- 烈风之书的短时飞行改用类似原版飞行操控。
- 调整秽经的短时燃烧疣猪兽召唤,修复之前很难召唤的问题。
- 提灯改用原版物品冷却,可正常受冷却缩减影响。
- 修复魂进度或生命变化引起的反复抬手,以及部分已归属于玩家的伤害无法触发魂能力的问题。
- 修复遗响包在死亡重生、末地返回等过程中丢失内容的问题,并兼容读取旧存储数据。
建筑遗响与塑虚工具
- 新增多种建筑遗响,涵盖祭坛、地卜水晶球、灾厄图书馆、学者之塔、女巫刷怪塔、甘蔗机与魔法仪式图书角等。
- 更新部分既有建筑蓝图,并恢复全部内置蓝图的可编辑配置副本,便于整合包调整。
- 建筑放置增加三种模式及清场、覆盖相关设置,恢复提前清理包围盒内方块的选项。
- 修复了预制建筑系统的多项bug,包括遗响配置文件夹同步失效,明确蓝图档案持有机制。
- 加强领地权限检查、材料提取、背包类方块回收与玩家乘客保护;修复部分建筑取料和回收异常。
- 更新塑虚之球与塑虚之方界面。
石像、召唤与大贤者
- 大范围修复大贤者与石像实体,奥术之塔对光影环境的兼容性问题。
- 石像骑兵改为单实体,去除隐藏实体。
- 改进奥术之塔、禁卫、破阵与魔像聚晶的逐单位寻地与召唤。
- 调整活化核心石像的自然回岗寿命恢复。
- 大贤者尾杀的流星追踪按实际处于天空效果范围内的玩家分配,玩家移动时同步更新落点。
显示与交互
- 流金材质改用新的GPU更新路径,不可用时回退原贴图,不会再造成回退时的高性能压力。
- 更新星穹陨落的柱体、法阵与腐蚀池表现,补充腐蚀池在地形高差处的侧面投影。
- 改进穿凿射线的失败重试与备用显示路径,以及部分物品界面的绘制状态恢复。
配置文件重做
- 将玩法配置集中整理到config/goeticlegacy/,按common、items、spells、entities分类,并按物品、法术和实体归组。
- 整理核心配置,删除冗余配置以及无效的旧键,迁移旧键并保存迁移前原文。
Goetic Legacy
Version 0.6.1
This update focuses on fixes and improvements for bugs reported in 0.6.0-beta, including widespread rendering fixes, a reworked configuration system and new Void items (WIP).
Changelog:
New Items
Void Series
- Added the Void Apple as rare End City chest loot. Eating three apples permanently adds one charm, ring and scroll slot, in that order.
- Added the Void Bottle, obtainable from End City chests and Void Vault rewards.
- Added the Void Helmet, Chestplate, Leggings and Boots, upgraded from Dark armor through End rituals. These currently use Void Echoes and Void Bottles as ingredients.
- Added the Void Sword, obtained in the same way as the armor above.
- Added the Void Axe, Pickaxe, Shovel, Hoe, Scythe and Spear. These are unfinished, and their current acquisition methods are placeholders.
- Unified the tooltips for the Void Apple, Tear's End and The Amethyst Fragments.
Adjustments & Improvements
Night Cube & Accessories
- Added an introductory tutorial when opening the Night Cube for the first time.
- The content catalogue now allows all valid entries to be viewed by default. Added a Cube introduction and sacrifice illustrations.
- Updated Night Cube JEI information and Black Book documentation, removing obsolete Enigmatic Legacy alternative ritual instructions.
- Unified Night Cube and Unholy Scroll crafting recipes, corrected the Unholy Scroll's accessory slot and removed misleading EL/EA-related logic and descriptions.
Miscellaneous Bug Fixes & Improvements
- The Black Book and Witches' Brew now use Alt + right-click while held to toggle their ordinary passives.
- Ill Will's speech now requires holding right-click. Fixed the player's speech animation and sound.
- Gale Tome's temporary flight now uses controls similar to vanilla flight.
- Adjusted The Unholy Writ's temporary Burning Hoglin summons, fixing the difficulty of summoning them.
- Lanterns now use vanilla item cooldowns and properly respond to cooldown reduction.
- Fixed repeated hand animations caused by soul progress or health changes, and cases where player-attributed damage failed to trigger soul abilities.
- Fixed Echoes Pack contents being lost during death and respawn, return from the End and similar transitions, with support for reading older storage data.
Building Echoes & Voidshaping Tools
- Added various building Echoes, including altars, a geomantic crystal orb, an illager library, a scholar's tower, a witch farm, a sugarcane machine and a magic ritual book nook.
- Updated several existing blueprints and restored editable configuration copies of all built-in blueprints for modpack customization.
- Added three building placement modes and clearing/overwrite settings, and restored the option to clear blocks inside the bounding box before placement.
- Fixed several prefab building system bugs, including failed synchronization of the Echoes configuration folder, and clarified blueprint archive ownership.
- Strengthened claim permission checks, material extraction, backpack block recovery and protection for player passengers. Fixed several building material extraction and retraction issues.
- Updated the Void Shaping Sphere and Cube interfaces.
Statues, Summoning & the Archsage
- Fixed widespread rendering issues affecting the Archsage, statue entities and Arcane Towers, including compatibility with shader packs.
- Statue Cavalry now uses a single entity, removing hidden entities.
- Improved per-unit ground searches and summoning for Arcane Tower, Guard, Cavalry and Golem Foci.
- Adjusted lifespan restoration when core-bound statues naturally return to their posts.
- The Archsage's final attack now assigns tracking meteors to players actually within the sky effect's range and updates impact positions as they move.
Visuals & Interaction
- Flowing gold now uses a new GPU update path and falls back to the original texture when unavailable, avoiding the previous heavy performance cost of the fallback.
- Updated Starfall column, magic circle and corrosion pool visuals, including side projections along changes in terrain height.
- Improved Burrowing Ray retry and fallback rendering, along with rendering-state restoration in several item interfaces.
Configuration Rework
- Consolidated gameplay configuration under config/goeticlegacy/ into common, items, spells and entities categories, grouped by item, spell and entity.
- Reorganized core configuration, removed redundant settings and obsolete keys, and migrated old keys while preserving the original text before migration.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:aPB3puM4:S8qWoFgO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:aPB3puM4:S8qWoFgO"
}

