All versions
0.5.2-early-release
Release
Goetic Legacy 0.5.2-early-releaselast month 10.7K
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
8# Goetic Legacy - 诡厄遗物 版本 0.5.2 更新日志:
新物品与战斗
苍白金属矛
- 高版本矛的全方位移植
玉影凌风
- 一把有独立动作的烈风系太刀,WIP
- 新增烈风锭参与配方
几何之轴与地卜法术
- 几何之轴更新模型与贴图,并增强多个聚晶的专属效果
- 小兽、撼地、地震、碎石、分散、喷发、路障、瓦解、穿凿、腐化、陨星、雷暴、星辰与流星雨获得二级增强
万象方匣与命匣
- 万象方匣更新模型与贴图,改进名册布局、滚动条和仆从占格显示
- 修正跨编组、多格仆从的选择、移动、释放与整组出征
- 支持召回已部署编队成员
- 修正仆从存储、数据同步、召唤生命周期与觉醒庇护逻辑
- 命匣界面缩放与图标更新,修正灵体投影及容器释放的生命周期问题
预制建筑与遗响
- 新增拓印的遗响,蓝图档案
- 蓝图档案可以更方便的管理遗响建筑,兼具导入导出功能。拓印的遗响需要消耗建筑材料建造
- 塑虚之球/方可放置于地面,放置于地面时,可以读取周围容器并消耗材料建造建筑
心灵之庭
- 平台边界解锁等级调整为 4 级
- 优化巨构异常腔(矿物)生成概率
界面
- 新增诡厄遗物统一菜单,Ctrl+G打开
- 新增 HUD 布局编辑器,编辑无瑕套装与不洁卷轴的HUD
Bug 修复与调整
- 提灯更新模型、发光贴图、物理效果,新增动态照明
- 整理法术配置,并修复破势与咒术增幅未正确读取配置系数的问题
- 修复暗夜立方槽位显示、容量等若干问题
- 补全若干成就,修复成就与黑暗秘典解锁顺序问题
- 补充若干黑暗秘典说明
- 修正法杖清除仆从被误判为伤害的问题,并清理卷轴 HUD 残留
- 修正不洁卷轴累计施法统计
- 修复万象方匣仆从存储、编队操作与同步问题
- 修正命匣灵体投影及容器释放的生命周期问题
- 暂时禁用镜面方块的渲染效果,下版本重构
- 烈风重锤解除摔落高度上限,空砸仍算命中,数值远低于直接命中
Goetic Legacy
Version 0.5.2 Changelog:
New Items & Combat
Pale Metal Spear
- A full-featured port of the spear from a newer version
Gale's Wake
- A katana with unique animations (WIP)
- Added Gale Ingots as a crafting ingredient
Axis of Geometry & Geomancy
- Updated the Axis of Geometry model and textures, and enhanced several focus-specific effects
- Added tier-two enhancements for Small Beast, Earthshaker, Earthquake, Pebbles, Scatter, Eruption, Barricade, Pulverize, Burrowing, Corruption, Meteor, Thunderstorm, Stars and Meteor Shower
Myriad Tesseract & Phylactery
- Updated the Myriad Tesseract model and textures; improved roster layout, scrollbar interaction and servant slot display
- Fixed selection, movement, release and formation deployment for servants spanning groups or multiple slots
- Added support for recalling deployed formation members
- Fixed servant storage, synchronization, summon lifecycle and awakened sanctuary behavior
- Updated the Phylactery GUI scale and icon; fixed projection and container-release lifecycle issues
Prefab Building & Echoes
- Added Traced Echoes and the Blueprint Archive
- The Blueprint Archive makes it easier to manage Echo structures and supports importing and exporting; constructing a Traced Echo consumes building materials
- The Void Shaping Sphere and Cube can now be placed on the ground; when placed, they can draw materials from nearby containers to construct structures
Mind Court
- The platform boundary now unlocks at tier four
- Adjusted the spawn chance of anomalous megastructure chambers containing minerals
Interface
- Added a unified Goetic Legacy menu, opened with Ctrl+G
- Added a HUD layout editor for the Flawless Armor and Unholy Scroll HUDs
Bug Fixes & Adjustments
- Updated lantern models, emissive textures and physics; added dynamic lighting
- Consolidated spell configuration and fixed Breaking Stance and Wand Power not reading their configured coefficients
- Fixed several Night Cube slot display and capacity issues
- Added missing advancements and fixed the unlock order between advancements and Dark Tome entries
- Added several Dark Tome entries
- Fixed staff dismissal being mistaken for damage to servants and removed stale scroll HUD state
- Fixed cast statistics on the Unholy Scroll
- Fixed Myriad Tesseract servant storage, formation operations and synchronization
- Fixed Phylactery projection and container-release lifecycle issues
- Improved mirror rendering for mirror blocks
- Gale Mace fall-height cap removed: smash damage and knockback now scale fully with the real fall distance
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:aPB3puM4:WvPKzn0C"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:aPB3puM4:WvPKzn0C"
}

