All versions
0.4.1-fix2-early-release
Release
Goetic Legacy 0.4.1-fix2-early-release4 months ago 51.3K
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
Goetic Legacy - 诡厄遗物
版本 0.4.1-fix2 更新日志:
修复
不洁卷轴记录卡顿
- 新增客户端增量更新逻辑,避免全量替换带来的卡顿
- 清理施法链路上冗余的日志输出,减轻 IO 压力
无瑕套装 DOT 衰减过快
- 体感上来讲,无瑕套装远没有之前那么肉了
- 引入脱战宽限期,战斗期间 DOT 池不再衰减
- 超过宽限期后启用平滑衰减,约 5-10 秒清空残余 DOT 池
- 调整 DOT 释放参数,释放更平滑,避免池子异常堆积
法杖主手副手伤害修复
- 副手持本模组法杖(塑虚之杖/荒域之杖)时近战伤害 +25%,受 Goety 配置开关控制
- 修复本模组法杖在副手时缺少近战伤害加成的问题
其他修复
- 移除冗余快捷键映射,简化按键设置
- 清理多处无用 logger 调用,减少控制台日志污染
- JEI 群系法杖页面重构为独立分类,描述更清晰
不祥水晶(正式完工)
- 新增第三层发光纹理及动画
- 配方现在一个不祥核心产出4个
- 新增对于法杖的法术伤害乘数和强效属性加成
- 属性加成可以叠加三次
- 削弱原有属性加成
旧世的遗响
- 更新主纹理和动画
Goetic Legacy
Version 0.4.1-fix2 Changelog:
Fixes
Unholy Scroll Recording Lag
- Added client-side incremental update logic, avoiding full cache replacement lag
- Cleaned up redundant logger calls along the casting code path
Holy Armor DOT Decay Too Aggressive
- Holy Armor is noticeably less tanky than before
- Added idle grace period — DOT pool no longer decays during combat
- Smooth decay kicks in after grace period, clearing residual DOT pool in ~5-10 seconds
- Adjusted DOT release parameters for smoother release and to prevent pool over-accumulation
Staff Offhand Damage Fix
- Grants +25% melee damage when holding Goetic Legacy staves (Void Shaping Staff / Wild Biome Staff) in the offhand, controlled by Goety's config toggle
- Fixed missing melee damage bonus when staves are used in the offhand
Other Fixes
- Removed redundant keybindings for cleaner key settings
- Removed various unused logger calls to reduce console spam
- Refactored JEI Wild Biome Staff page into a dedicated category with clearer descriptions
Ominous Crystal (Finalized)
- Added third emissive layer texture and animation
- Recipe now yields 4 crystals per Ominous Core
- Added magic damage multiplier bonus and potency for wand-type weapons (IWand)
- Attribute bonuses can be stacked up to 3 times
- Reduced base attribute values for balance
Echo of the Old World
- Updated main texture and animation
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:aPB3puM4:dJblSXjz"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:aPB3puM4:dJblSXjz"
}

