Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
Fixes & Changes:
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Fixed Apostle, Vampire Bat crash.
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Fixed Cryologers not being tagged as raider.
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Stunned entities can no longer jump.
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Changed Stunned icon texture.
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When crouching while casting the Call spell, if there's more than one servant that shares the saved servant's type, the spell will summon all owned servants to the caster's location much like Necromancy spells do. If there's only one servant available only, the spell will summon on the caster's exact location like before.
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Discharge Focus have 100 ticks instead 80 ticks as the default cooldown.
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Discharge Focus gain less damage from Potency enchantments.
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Discharge Focus recipe has been changed.
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Nerfed Dark Robes to only provide 5% Soul discount to all spells instead of halving it.
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Nerfed Launching Focus to have less launching power. They also no longer provide Slow Falling effect.
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Rearranged Goety Illagers appearance in Raids.
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Pikers will only appear on Wave 3, 5, 6, and 7 in lower numbers than before initially, with many appearing at last waves.
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Crushers and Storm Casters will appear on Wave 4, 5, and 7.
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Cryologers will appear on Wave 2, 3 and the 7.
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Vanguard's Shields can now have a specific amount of hits they can attain before breaking through the use of NBT
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Apostles can now move while casting spells in the Nether.
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Retextured Ectoplasm, and Savage Tooth textures.
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Lichdom being obtainable in Survival can be disabled through goety.toml.
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Removed Better Combat weapon tags from Goety staffs.
Additions:
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Quick Growing Vines, Quick Growing Kelp, Poison-Quill Vines, Poison Anemone, Whisperers, Wavewhisperers and Leapleaves. Functions similar to their Minecraft Dungeons counterparts, but are summon-able as allies to players. Whisperers, Wavewhisperers and Leapleaves can be healed by their summoner by right-clicking on them with Bone Meal.
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Overgrowth Spell. Summons Quick Growing Vines similar to Barricade Spell, or a Poison-Quill Vines when crouching. When cast on water, summons their water counterparts.
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Swarm Spell. Spews insects on targets in front of the caster. If a target dies, it spawns a friendly Insect Swarm that will attack non-allied targets.
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Entangling Spell. Casting the spell while looking at a target will summon Entangle Vines on the target's feet. Entangled targets cannot move or jump, but can still attack and use items. If Entangle Vines are spawned without a target, it won't entangle any other entities.
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Whispering Spell. Summons Whisperer servants. When cast on water, summons their water counterpart.
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The 4 above spells are part of the new Spell Type: Wild.
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Wild Staff. Empowers all Wild spells in certain ways, such as casting Entangling spell will summon Entangle Vines on the feet of up to 8 non-allied targets nearby.
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Wild Robes. Halves Wild Spells soul cost, gives immunity to Poison and Acid Venom, and Arthopods become neutral towards wearer. Visually based on Leshy from Witcher 3. Wearing causes Poison-Quill Vines, Jungle Zombie and Mossy Skeleton Servants to give Acid Venom effect instead of Poison. Acid Venom functions the same as Poison but affects all mobs. Also causes Whisperers and Leapleafs to slowly heal themselves using their summoner's soul energy. Wearing the robes should also allow the wearer to pass through owned Quick Growing Vines/Kelp.
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Overgrown Roots and Corpse Blossom blocks. Overgrown Roots are crafted in 4s on Crafting Table with 4 Jungle Logs, 4 Mangrove Roots and a Bone meal. Corpse Blossoms spawn on Jungle biomes naturally or crafted by putting Spore Blossoms on Cursed Infuser. Are used to create Wild Spells, Whisperers and Leapleaves.
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Added Frost Staff.
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Casting a Rotting/Osseous Spell with either Frost or Wild staff will always spawn 2 Servants at a time, with the Servants always being the variant related to the Staff, ie. Frost Staffs will always summon 2 Frozen Zombies or Strays, Wild Staff summon 2 Jungle Zombies or Mossy Skeletons.
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Inferno. Replaces Skeleton Villager Servants in Apostle fights.
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Infernos are not sensitive to water like their Blaze counterparts, and can float on Lava.
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Infernos move on land much quicker than Blazes as well.
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Infernos shoot Hell Bolts, which deals damage to even fire immune entities.
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When hitting a block or target, Hell-bolts will summon a Hellfire entity on the location. It functions similar to Ice Bouquets, but it deals damage more rapidly, lasts longer, and temporarily halts health regeneration.
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Malghast will now shoot Hell Blasts, which are similar to Hell Bolts shot by Infernos, but has explosive range AOE and spawns 5 Hellfires instead of 1. Still occasionally barfs a regular fireball though. Same with Apostle on their first phase.
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Added custom item sprite for Crystal Balls
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Introducing Surrounding based Soul Cost. Depending on the Spell Type, the Soul Cost can either be reduced or increased depending on where the caster is located or the current weather phenomena. For instance, Frost Spells' soul cost are reduced if the caster is in a Snow biome, Nether Spells if the caster is in the Nether, etc. Can be disabled in goety-spells.toml.
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Added some compatibility with Iron's Spells and Spellbooks, by providing several Goety Illagers and Apostle some resistance to certain specific Magic School types.
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Rippers. Rippers spawn as part of Illager Assaults where they chase after the player. They can come in different sizes, with bigger having higher health, speed and attack. They will follow any nearby illager if they're not aggressive. Much like Zombies on harder difficulties, they can very rarely summon reinforcements of themselves when hurt by their target.
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Files
Metadata
Release channel
ReleaseVersion number
2.5.12.0Loaders
Game versions
1.20.1Downloads
122Publication date
March 27, 2024 at 1:28 PMPublisher
Polarice3
Owner