Fixes & Changes:
-
Added null checks for finishing Rituals.
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Servant babies now copy their parent's owner's UUID to allow them to be owned by offline players. Same with Servants summoned through blocks like Shade Gravestones.
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Guarding mode now causes Servants to chunk load the area around them like on Standing By mode. This can be disable through goety-mobs.toml.
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When hunting down a target after being applied with a Taglock Kit, Raiders and Black Beasts will chunk load areas around them and their target. Both can be disable through config.
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Servant raids are also chunk loaded and can be disable through config.
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Tweaked Necromancer sounds.
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Tweaked Wraiths to have shorter attack cooldown and lower detection range.
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Updated Portuguese Translation.
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Fixes & Changes:
-
Improved Prisoner Mining fps.
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Tweak Trained Servants to copy owner UUID and ID to take account of their owners logging out of a server.
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Actually fixed spell attribute names.
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Villager Guard mobs like non-player made Iron Golems will no longer be hostile to Creative players when they use Ominous Shackles on a Villager.
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Villager Guard mobs, when not having a target, will try to unshackle Prisoners near them. Guards like Guard Villagers from the mod of the same name will take time to unshackle, while Iron Golems will instantly unshackle them.
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Guard Villagers can now turn into Zombie Villager Servants similar to how Villagers do.
Additions:
- Some snowy variants of Siltstone blocks.
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Fixes & Changes:
-
Reapers have been remodeled and retextured by amyspiralv.
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Fixed "prisonerMiningRareChance" working the exact opposite.
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Fixed Hostile Redstone Golem and Monstrosity not retaliating against non-servant attackers
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Fixed Prisoners not continuing to mine after taking damage.
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Fixed Illagers and Prisoners not being able to store items in chests if they are not bound to a regular and a raiding chest.
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Fixed Goety Pickaxes not being tagged properly
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Fixed Trader Prisoners turning into Villagers when unshackled.
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Replace Axe with Shears to right-click on Raider Servants to put them out of Capturing Mode to avoid conflict with giving Vindicators new Axes.
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Fixed Z-fighting on Trapped Raiding Chests.
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Fixed Heretics looking at their Obsidian Monolith's ground.
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Prisoners can pick up thrown pickaxes on the ground if "prisonerPickUpPickaxe" config is set to true and mobGriefing is enabled.
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Chances of Prisoners collecting none-rare ores after multiple swings is now configurable.
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The amount of durability used per swing by Prisoners is now configurable.
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Boss Invulnerability time is now configurable.
Change to Black Assemblies:
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Instead of instantly spreading the Nether upon generating, they will only start spreading if left alone, with at least one Heretic chanting at it, for, at the moment, an equivalent of 3 Minecraft Days (while also in a loaded chunk), giving more than enough time for players to kill them before they grief the world (or go to configs and disable their spread).
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Note the equivalent part, upon generation, the Monolith will have a timer on them that increases if the configs are true, mobGriefing is enabled and that they're loaded in (so if you left them and the chunk they're in is not loaded, their timer shouldn't increase).
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Fixes & Changes:
-
Fixed Ominous Shackles being useable on baby Villagers.
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Fixed being unable to use Ominous Shackles on Wandering Traders.
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Fixed Prisoners clipping into blocks.
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Fixed not getting Ran Out of Essentia Advancement when crafting a Dark Altar that's not made of Shade Stone.
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Fixed Goety Bosses not having their custom invulnerability time work.
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Fixed Prisoners not dropping Ominous Shackles when holding it offhand and unshackled by their owner.
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Fixed Suspicious Gravels in Spider Den not having loot
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Tweaked the ores found in Spider Den lava room to not all be Jade Ores.
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Stormlander no longer uses Cursed Metal Ingot for repair material on Anvil but only Pale Steel Ingots.
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Ominous Scythes can use Pale Steel Ingots as repair material on Anvil.
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Made Prisoners being unshackled after taking enough damage configurable.
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Using Ominous Shackles on Villager will cause nearby non-player made Iron Golems and other villager guards to aggro on the player.
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Prisoners will have a new block tag associated with them that defines rare ores.
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When mining and have selected a rare ore, they will have, by default, 1 out of 10 chance of either mining the ore or move on to the next ore or not mine at all if there aren't any other ores.
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Prisoners can now only mine ores that they have in line of sight, can be disabled through config.
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Awakened and Concentrate Emeralds, Ominous and Dark Scythes, Spider Egg, and Ice Picks have been retextured by amyspiralv
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Heretics have been remodeled by loumu05
Additions:
- Shade Pillars and Shade Glass. Shade Pillars are crafted with using Shade Brick Slabs in a 2x2 grid and Shade Glasses are crafted by surrounding a Shade Stone with Glass, and don't require Silk Touch to collect.
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Fixes & Changes:
-
Fixed Player Ravagers not following properly.
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Fixed being unable to use Grimoires and other Goety items on certain entities due to mod conflicts.
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Fixed Soul Menderer Item duplication bug
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Retextured several items and focus by amyspiralvt (except Magic Bolt Focus)
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Code-wise made giving armor to servants use a util class.
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Code-wise rename Heretic's RevivePos to ConvokePos.
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Brood Mothers give level 2 Acid Venom instead of level 1.
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Zombies hostile to Villagers will now attack Prisoners.
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Remodeled Mavericks by loumu05
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Mavericks can now drink Invisibility Potions and will deal magic damage when hitting their target while invisible, which also removes their invisibility effect as well.
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Spider Den has been completely reworked by boxman
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For API users, replaced RitualTypes to use Maps instead of enums.
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If an Illager Servant's offhand is empty, the player can give them a Totem of Undying that they can use offhand. Right-clicking on them with a Stick while they have it offhand will cause them to drop it.
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Casting Razor Wind Spell with Void Staff will turn it purple and have it apply Void Touched.
Additions:
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Prisoner Mining. Giving a Pickaxe to a Prisoner will cause them to mine ores around their vicinity. By default, every 5 swings produces 1 ore drop, and if they have 64 drops within their inventory, they will stop and either throw their loot at their owner, or put them in chests if bound to one. If bound to a chest, they can take another pickaxe if the one they're holding broke or was taken away if there's one in the chest and that a servant or their owner is visibly near them. Ores, by default, are not broken by Prisoners mining them.
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Raiding Chest. Functions like regular chests except Raider Servants and Prisoners do not take items from it and will only drop loot into them. Raider and Prisoner Servants can be bound to one Raiding Chest and another Container.
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Esoteric Tesseract. Allows the player to store their Servants and other Owned entities into it, though it can only hold 16 capacity, by default, and certain Servants takes up more capacity than others, which can be adjusted through datapacking as the amount is tied to certain Entity Type tags. To release the entities within it, the player must hold down right-click as entities are released one by one, draining durability. Like Black Iron Armor, the Tesseract does not break but enters broken state, which prevents them from taking in more entities, but not pulling them out.
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Pale Steel Ingots and Blocks. Used to craft certain items.
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Raiding Horn. When used in Village, causes nearby Raider Servants to start raiding.
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Ominous Shackles. Used to turn Villagers into Prisoners, and replaces Chain to turn on Capturing Mode on Raider Servants.
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Thunderstorm Spell. Similar to Ender Keeper's Void Lightning attack, summons several markers around caster and or target that will call down a magical lightning bolt that deals moderate damage. When cast with Void Staff, the bolts gives Void Touched and spawns Magic Fire.
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New Banner Patterns, Cross, Gale and Moon.
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Fixes & Changes:
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Fixed Z-fighting with Blastling's eyes
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Fixed Staffs not being able to be used in combat
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Fixed Purpur Wall recipe issues
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Fixed Piker texture issue when using old texture pack.
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Fixed Chorus plants unable to be planted on End Growth blocks.
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Fixed Piker's wearing Banners weirdly.
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Fixed Ominous Idol Black Book entry not explaining its functions properly.
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Conquillager model and textures have been improved by luomu05
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Retextured several focuses.
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Owned Ravagers will always drop their armor.
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Burrowing Spell, when cast using Geo Staff, mines 3x3 if the blocks around are mineable with pickaxe or shovel.
Additions:
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Black Crystal. A block that damages nearby non-allied entities until they are at low health, feeding their placer soul energy.
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Dark Altar and Pedestal variants.
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Fixes & Changes:
-
Void Buckets are now obtained by right-clicking on a Void Cauldron with an empty Bucket. Cauldrons can be filled with liquid Void by right-clicking on an empty one with bottles of Void.
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Improved Final Terminal's generation a bit.
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Hopefully fixed Ender Keeper bricking some servers when performing its ground smash attack.
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Piker model and textures have been improved by luomu05
Additions:
- Many new End decorative foliage blocks from Minecraft Dungeons.
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Fixes & Changes:
-
Improved Final Terminal's arenas
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Removed Mountaineer Servants attack sound
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Witch Servants can now barter with their master or allies that are wearing robes that make witches neutral.
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Witch Servants throws Potions of Harming on Undead allies.
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Raider Servants that are Crippled or Wounded with an Idol should no longer follow or teleport to their captain.
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Right-clicking on an owned Prisoner without crouching will cause the Prisoner to be chained to you. Right clicking on an owned Illager Servant Captain with an empty hand while a nearby Prisoner is chained to you will cause the Prisoner to be chained to the captain.
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Prisoners will not render chain if not set to Follow mode.
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Updated Portuguese translation.
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Additions:
- New End related blocks
Fixes & Changes:
-
Fixed Illager Servants, barring the captain, not attacking Villagers during player made raid
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Polar Bear Servants and Icy Spider Servants now heal using Soul Energy if owner wears Frost Robes.
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Additions:
-
New Goety Creative Tab for blocks.
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Big and Messy End Stone Bricks.
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Smooth End Basalt Bricks
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End Soil Debris
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Smooth Siltstone
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Cobbled Siltstone
Fixes:
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Fixed some projectiles not shooting properly
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Fixed Cryologer Servants looking unfinished.
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Fixed Servants with damage caps not being dismiss-able.
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Fixed several Stair recipes giving 8 Stairs instead of 4.
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Fixed Soul Bolt and Magic Bolt spell not using potency attributes.
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Fixed Illager Servants not being able to be on Capturing Mode
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Fixed Witch Servants not having configurable attributes
Changes:
- Witch Servants no longer throw Potions of Harming to Undead when attacking, nor Potions of Poisons to enemies that are immune to the effect
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Additions:
-
Shrouded Blueprints no longer appear on End City chests not dropped from Ender Guardian if Cataclysm is installed. They can be found on a new structure in The End that can be located using a Voided Eye, which is crafted by surrounding an Eye of Ender with Bottles of Void.
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Ritual Type API where modders can add new rituals without needing to use mixins (sorry, can't really implement adding Ritual Types through Datapacking since some requirements are code-based)
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Illuminate Spell. Casting it will cause Glow Lights to be place on areas with low light level around the caster. Basically Goety's version of Reliquery's Lantern of Paranoia.
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Ominous Charm. A new Curios that absorbs Bad Omen given via killing a Pillager Captain and stores it in itself up to 5 levels, though it'll still stop Bad Omen from being applied even at max level. Right-clicking the Charm will give Bad Omen to the player, with the appropriate level. Right-clicking the charm while having Bad Omen effect on will cause the charm to absorb it.
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Iron and Diamond Ice Axes. They don't act like actual axes but they can break ice easily and have them drop without Silk Touch, and, when right-clicking on a solid block, pushes the player upwards a bit.
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Windswept Lamp, Windswept Plank Wall and Snowy Windswept Plank Wall cause why not lol
Illager Additions:
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Piker Servants. Requires reading the Front Scroll to train. Unfortunately, they cannot accept Armor or Weapons.
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Mountaineer Servants. They function like Vindicators except they can climb up blocks and have slightly more health.
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Cryologer Servants. Trained from Iceologers.
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Witch Servants, Made through a Storm Ritual, or when using Lightning spell on a Villager while wearing Unholy Hat and Robes.
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Ominous Idol. Powered by filled Cursed Cage, most Illager Servants can be bounded to the Idol with a Waystone. The Idol can bind up to 16 Illagers by default. Upon death, the Illager will teleport back to the Idol at half a heart, and gain Wounded and Crippled effect. The Illager cannot be revived as long as they have Wounded effect, which lasts for one Minecraft day.
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Added a new mechanic to raiding servants, Capture Mode!
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- Right-clicking on an Illager Servant Captain with a Chain will cause them, and servants following the Captain, to enter this mode.
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- If the Captain dies, or was right-clicked with an Axe, all following servants, and the captain if the latter happens, will no longer be in Capture Mode.
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- When in Capture Mode, Villagers and Wandering Traders instead of dying will convert into Prisoners (and no, the Illager doesn't get loot from this).
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- Prisoners will follow the leading Illager, but are able to be commanded and enter different movement stances.
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- Prisoners can turn back into their former selves by Shift-right clicking on them, or have been hurt a fair amount while being 8 blocks away from their leader or owner.
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- When released, the owner of the Illager that captured them will have a highly negative reputation on the Villager.
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- Other players can release Prisoners by Shift-right clicking on them as well. The freed Villager will emit happy particles and the freeing player will gain good reputation on the player unless the player is on the same team or goodwill with their former owner.
Changes:
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Some items, such as the fabrics, have been retextured by mongoose_artist.
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Renamed Dark Metal Ingot and Block to Dark Alloy.
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Player made Redstone Monstrosities will drop their heads which can be used to revive them similar to Redstone Golems.
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Ring of Want also causes mobs that had been hit by the player within 5 seconds to drop extra loot if they were killed by unowned hazards (ie, set on fire, falling, hugging a cactus)
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Taking items from Cursed Cage, Soul Mender or Dark Altar now puts them on the player's empty hand instead of just being pushed/thrown out.
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Charge Spell, when used with Storm Staff, will charge multiple servants in a similar fashion to chain lightning.
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Summon Down effect now only increases Soul Cost for summoning spells.
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Summon Down affected debuffs on newly summoned servants have been buffed, with newly summoned servants getting Sapped V instead of I and increases per Summon Down level.
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Unbreakable Black Iron Armor. Much like Elytra, the armor pieces won't break when reaching 1 durability, but they will no longer provide any protection whatsoever at that point.
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Blink Spell, when cast with Void Staff, instead of teleporting the caster in the air, doubles range instead.
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Bottles of Void will no longer be obtainable by right-clicking below the Aether dimension.
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Retextured Enderling Servant Textures.
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Right-clicking on an already read Scroll will trigger advancement.
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Forbidden Grass will no longer turn into dirt when underwater
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Bosses will no longer be affected by Tangled
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Improved Blighted Shack loot tables.
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Removed wandVexLimit and staffVexLimit configs and added vexLimit instead.
Fixes:
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Domestication Innovation compat fix on not being able to change servant command stance by hitting them with wand/staff without going through some configs.
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Fixed Illager Servant Headwear associated bugs
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Fixed Enderling Servants teleporting when on Standing By mode
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Fixed Watchlings dealing way more damage than intended when doing their double arm smash attack.
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Fixed Arca bug when reviving at World Border
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Fixed Necromancer summons not having limited life
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Fixed Entangling Spell's casting time and cooldown issues
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Fixed modded Chest Boats not being crafteable.
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Fixed Chorus Wood Slabs and Stairs not being crafteable
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Fixed Cairn Necromancer's Stray arrows not applying Slowness
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Fixed Vex summon limit bug
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Fixed certain End stone related blocks not being mineable with pickaxes.
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Fixed Wall mounted Grave Golem Heads dropping Redstone Golem Heads.
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Fixed Spider Nest not giving Creepy Crawlies Advancement
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Fixes & Changes:
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Void Blocks/Liquids deal less damage and only apply Void Touched I instead of III and increasing to mobs that are either tagged as #forge:bosses, #goety:mini_bosses or have 200 or more total max health.
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Updated some translations
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Fixes & Changes:
-
Fixed Neollagers unable to train outside of Overworld.
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Fixed staffs not able to summon an extra Ice Golem and Leapleaf
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Fixed Muck Wraiths not converted to Muck Wraith Servant when killed by owned Necro Bolt.
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Fixed Japanese Black Book error.
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Fixed Web shots glowing.
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Fixed spells causing "Bound must be positive" errors.
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Fixed Crusher and Storm Caster Servants unable to float in water.
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Brood Mothers move faster
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Tramplers swim faster
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Summon Snapper ritual now uses Deep Ritual.
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Improved Banish spell to teleport target further away from caster
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Improved Necromancer animations.
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Improved Frozen Zombie throwing snowball accuracy.
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Improved Staff Quacking spell's pushing velocity.
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Shocking Spell can now inflict Spasm effect
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Specialized Particle effects when casting Geomancy or Void spells.
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Improved Web Spiders shooting their webs and have them uncommonly drop 0-1 Cobwebs.
Additions:
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Void Block and Liquid Void. Crafted using Bottles of Void, which is obtained by right-clicking the air beneath the dimension's minimum build height (Overworld = -64Y, Nether/End = 0Y) with and empty Glass Bottle.
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Void Staff, Robes and Crown.
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End Ritual. Used to craft several End-related items, spells and summoning Enderling Servants.
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Enderling Servants. Watchling, Blastling and Snareling Servants.
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End Basalt, Rock and Soil. Made by Liquid Void interacting with Lava or Water.
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Chorus Wood/Corrupted Chorus Wood sets and several End Stone and Purpur block variants.
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Fixes & Changes:
-
Fixed Neollager unable to train into Crushers.
-
Fixed Crushers and Storm Caster Servants unable to wander.
-
Improved Quaking spell.
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Fixes & Changes:
-
Fixed Zombie Ravager eternally reviving if their owner wears Nameless Set.
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Fixed Illager Assaults only spawning 8 Illager types instead of every registered type.
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Fixed Skeleton Wolves buffing Drowned Necromancers
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Fixed Hell Cloud being loud
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Made Wither Necromancer's eyes and mouth glow.
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Marble blocks, magic thorns and Corpse Blossoms were retextured by @zozozrob
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Internal changes to spell api.
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Reduce size increase a bit given Tidal Surge per Potency level.
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Amethyst Amulet now only reduces soul costs for Geomancy spells.
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Frost Nova, when cast with Frost Staff, get slight radius increase and give Freezing II.
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Replaced Totem of Souls with Concentrated Emerald for Arca recipe.
Additions:
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Crusher And Storm Caster Servants.
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Geo Staff. Empowers most Geomancy spells.
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Grave Dust. Dropped by Reapers. Used to craft Reaping Focus and duplicating Essence of Shadow
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Ring of Thirst. Causes experience dropped by mobs killed by wearer or their servants to immediately be absorbed by the wearer.
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Fixes & Changes:
-
Doubled Redstone Monstrosities' melee range
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Fixed Crusher's leg movement when in water.
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Only arrows, players and mobs can be pushed by Wind Blowers, with some exceptions.
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Added new tags: servant_rideable and unblowable_entities. The former tag allows servants to ride other entities, provided said entity can be owned by the player, the latter excerpts entities from being pushed by Wind Blowers.
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Fixes & Changes:
-
Fixed Redstone Monstrosity's frankly insane AoE range on their smash attack.
-
Fixed "servant_raid_victory" error
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Fixed Illager Servant Helmets being slightly higher than it should be
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Fixed Wind Caller Servants bugging out if their target is killed while performing a spell
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Fixed Zombie Vindicators/Ravagers not shaking and have Jade show conversion time when converting.
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Fixed Cured Zombie Ravagers instantly transforming into their hostile version.
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Fixed Illager Servant chest issues when trying to store excess food.
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If "hostileRedstoneMonstrosityRaid" is enabled, they will now only appear if all other non-boss illagers in Raids are defeated. This can be disabled in config.
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Tamed Ravagers will convert into Zombie Ravagers upon death if their owner wears both Nameless Crown and Cape.
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Changed config for "ownerHitKill" to use integers instead of boolean, now it set to 0 where Servants are killed/dismissed by hitting them while crouching with a wand or staff, 1 will set them to killed when right-click, 2 will disable this feature entirely.
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Fire Tornadoes and Redstone Monstrosity Smash Attack will apply Block Break to Born in Chaos' shielded mobs.
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New Haunted Painting, Glacial Flower.
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Fixes & Changes:
-
Village spawned Iron Golems, Guard Villagers from mod of same name and Priests from Iron Spells and Spellbooks will be hostile to servants targeting Villagers and raider servants that are raiding. Raider Servants will be hostile to those mobs while raiding as well.
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Removed Ladle from Creative Menu
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Revamped Ominous Blacksmith structure. Revamped by @boxman
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Fixed Blink Spell teleporting caster in the air.
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Ritual range of detection can be configured on goety.toml.
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Illager Servants range of going towards chests are now configurable.
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Evoker Servants can transform a Villager into a loyal Ravaged, but only if their owner has read Ravaging Scroll, is a leader and is surrounded with at least 2 other Evoker Servants. They would have 1 Minecraft day, by default, cooldown before they can do it again.
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Added compat that allows servants that holds axes to apply Block Break to Born In Chaos' shielded mobs (Door Knights, Skeleton Thrashers)
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Fixes & Changes:
-
Fixed Illager Servants being named "goety:dummy" on certain HUD indicators
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Should fixed Illager Servants being stuck on chests at times.
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Should fixed crash relating to Illager Servants training position.
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Added config for Arrow Rain and Tidal spell's base damage.
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Shift-right click with an empty hand on owned Vindicator Chef Servants will give you their first food in their inventory.
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Fixes & Changes:

-
Fixed Drowned and Sunken Skeleton Servants not actually visually swimming.
-
Fixed Updraft Spell not registering caster as owner.
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Improved Wind Blast spell visuals.
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Scatter Focus is now crafted using Crafting Table
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Improved Chunk Loading from several blocks and Standing By Servants to no longer use Force Load Chunk method.
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Improved Haunted Armor Crossbow ai.
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Black Beasts no longer chase their Taglock target if owner becomes allies with them.
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Improved Bound Iceologer animations/model.
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Improved Storm Caster animations/model.
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Resistance Brew now requires 4 capacity instead of 2.
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Renamed Patrolling Mode to Guarding Mode.
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Servants will no longer enter Guarding Mode when teleported in another Dimension.
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Recall Spell will allow you to send your servant to the recall location by directly right-clicking on them. They will enter Guarding mode on the recall location if possible.
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Call/Troop Spell will cause teleported servants to enter Following mode.
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Servants that are registered on a Command Focus will be highlighted when player holds Wand/Staff with Focus equipped.
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Using Bone Meal on Corpse Blossom duplicates it.
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Monsoon Clouds are bigger when summoned using Storm Staff or by Storm Caster
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Retextured Zombie Vindicators and Skeleton Pillagers a bit
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Made orange parts of Spider Mother Den block glow
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Standing By Servants cannot be pushed
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Totemic Bombs will no longer destroy items if owner has enchanted Ring of Wanting.
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Added config, by default disabled, that makes wearing Necro/Nameless Cape and/or Crown give massive debuffs on non-undead/golem/spirit Servants.
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Improved how servants wander around while in Following mode. They now should pick positions to wander towards near their owner.
Additions:

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Illager Servants. Comes in multiple varieties. Can be commanded to follow a leader and even raid a village. Obtained by training a Neollager to a Ominous Pyre (by Commanding them to an active one). Neollagers are made by a Magic Mutation Ritual with a Villager. More info in Patchouli required Black Book.
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Ominous Pyre. More info in Patchouli required Black Book.
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Order Focus. An upgraded Command Focus that can store up to 8 Servants instead of just 1.
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Creeper Totem. Decorative Block used to set up Geomancer training.
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