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Goety 2.5.16.0

Changelog

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Fixes & Changes:

Apostle Changes:

  • Apostles, unless they're the Risen or in the Nether, no longer regenerate health. On their second phase, getting shot by their arrows will heal them.
  • Changed their Fire Charge/Arrow Rain to them summoning clouds similar to Hail and Monsoon spells, that deals constant minor hellfire damage on non-allied entities below it. The clouds are bigger on their second phase.
  • Apostle's servants will teleport near them if they're far away like Obsidian Monoliths.
  • Obsidian Monoliths now make their Apostles invulnerable, and send a constant beam to highlight their position and which Apostle they're protecting. They also summon servants only if the Apostle's target is near them instead.
  • Apostles no longer summon a full armored ZPiglins.
  • Apostles hurting non-allied entities within 32 blocks from themselves if they're in water can be disabled through config.
  • ZPiglins summoned by Apostles/Obsidian Monoliths have the same lifespan as Vexes.
  • Apostles slowly regenerate 0.5 hearts of health when powered by Obsidian Monoliths.
  • When powered, Apostles move and shoot slower. They will remain slowed down for 15 seconds after no longer being powered.
  • Apostles have a shield effect on them when powered by Monoliths.
  • Apostles are better shooters, their arrows move quicker and have less of an angle.
  • Apostles have a longer shooting interval between arrows to compensate for being faster and more accurate.
  • Apostle's arrows heal 0.5 hearts when hitting a target. 2.0 Hearts if their health is halved.
  • If an Apostle is powered by Obsidian Monoliths, mobs that were targeting the Apostle will target any nearby Monoliths owned by said Apostle. When the Monolith is destroyed by said mob, or any mob targeting it, the mob will aggro on the Apostle, which could cause them to target another Monolith.
  • Destroying Monoliths will always cause the Apostle to have a 1 minute cooldown before they can summon another one. The cooldowns no longer stack.
  • Apostles will only summon one Flaming Tornado instead of two.
  • Malghast's Hell Blasts no longer hurts their Apostle master and servants.
  • Apostles will only summon one Flaming Tornado instead of two.
  • Hellfire damage is halved if target is immune to fire.

Other Changes:

  • Improved Summoning positions when players or mobs summon Servants or certain bosses.
  • Fixed Redstone Monstrosity's Spit Range being bugged for 1.19 version.
  • Fixed Redstone Monstrosity Mold not consuming the corner lava.
  • By default, servants on staying mode will load chunks around it (allows Call Focus to work even if servant is far away or in another dimension). Can be disabled through config.
  • Wearing a Necro Crown in sunlight will give Weakness to non-Liches. Necro Capes in sunlight will give Hunger II. Nameless Garbs don't provide debuffs. These can be disabled through config.
  • Improved Redstone Golem, Cube and Monstrosities' walking animation transitions. (Meaning when they stop walking, their legs don't immediately teleport to their idle positions)
  • Soul Heal spell can be enchanted with Radius. If enchanted, Soul Heal will heal nearby Servants.
  • Cyclone cast with Wind Staff deals damage.
  • Players in Lich Mode will periodically make Nameless One Idle sounds and play its death sound when killed without resurrecting at Arca or Totem of Undying-like items. Lich Mode sounds can be disabled through goety.toml.
  • Summoning a Zombified Piglin Servant has a chance of it being spawned as a baby variant.
  • Simplified Fireball, Lava Bomb and Ghastly Focuses recipes.
  • Improved Boss Bar rendering. For API nerds, IBoss interface has been removed.
  • Wind Blast and Updraft Spells can dissipate Cyclones as well.
  • Right-clicking on a Spider Nest with a Wand/Staff will make it so that they'll only spawn Spiders if a valid target is within 8 blocks from it.
  • Improve Nameless Mirror Spell with better surround positioning and sounds.
  • Improved Soul Bolt and Necro Bolt sound effects and trailing particle
  • Casting Wind Blast with a Frost Staff gives affected entities Freezing for 5 seconds, Poison/Acid Venom if cast with Wild Staff, or set them on fire with Nether Staff.
  • Cairn Necromancers now summons Strays instead of regular Skeletons.
  • Sectioned Focuses Black Book entries based on their Spell Types per pantman687 suggestion
  • Necromancer Servant retextured by @frosty_gg

Additions:

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  • Wither Necromancer. A new mini-boss that can be summoned by using the new Blazing Horn within a Nether Fortress. Drops Withered Manuscript, which is used to craft the Bygone Scroll.
  • Wither Skeleton Servants. Summonable by players after they have read the Bygone Scroll and casting Osseous Spell within a Nether Fortress.
  • Grave Golem Skull, functions similar to Redstone Golem Skulls and can be used to revive a Grave Golem.
  • Bound Iceologer Servant. Floats like Bound Evokers and shares the same summon cap as them. Does what Iceologers do (summon Ice Chunks).
  • New Spells, Banish, Magma Bomb Blazing and Flame Strike.
  • Banish Spell, the caster teleports a target towards a random location after right-clicking on them with a Wand/Staff that has the focus equipped.
  • Magma Bomb Spell, causes the caster to shoot a a big projectile that explodes and spawns several loyal Magma Cubes with limited lifespan.
  • Blazing Spell, requiring the caster to have crafted and read the Bygone Scroll, summons a loyal Blaze Servant.
  • Flame Strike. Replicates Wither Necromancer's fire pillar attacks.
  • Nether Staff. Requires the player to read the Bygone Scroll to craft. Improves Nether Spells.
  • Ghast Servants. When casting Ghastly Spell with Nether Staff, instead of summoning Mini-Ghasts, summons 1 or 2 Ghast Servants. The reason why Malghast isn't used is because of how OP it would be with its Hell-Blasts/Hellfire and high HP.
  • New Sounds for breaking Crypt Urns
  • New Advancements

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Files

goety-2.5.16.0.jar(35.33 MiB) Primary Download

Project members

Polarice3

Owner


Technical information

License
MIT
Client side
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Server side
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Project ID