1.1.6-half
Compatibility
Required content
Changes
✦ This update fixes a large number of crash bugs and small details.
✦ Due to the Void Necromancer being too strong, I have completely reworked it — and I mean a full rework. It now has a new model, new texture, new abilities, and new mechanics.
✦ Recipes have been adjusted again — crafting time and costs have been reduced.
✦ Balance issues have been optimized — some overpowered spell focuses have been nerfed.
✦ Added a full set of config options and Black Book entries for all spell focuses.
✦ Added new mechanics for some entities and spell focuses.
✦Added missing advancements.
✦ Major Bug Fixes
- Void Core crash bug — Fixed.
✦ Bug Fixes
- Void Totem self-destruct issue — Fixed.
- Void Totem & Void Gel Spell Focus enchantment issues — Fixed.
- Registry name typo causing Void Gel buff storage issues — Fixed.
- Void Light Robe 10% resistance not working — Fixed.
- Soul Heal Pro Spell Focus healing too little — Fixed.
- Past Book page display issues — Fixed.
- Nether staff bonus not applying — Fixed.
- etc.
✦ New / Changed Mechanics
- Soul Heal Pro + Zephyr staff → grants Wind Swirl
- Dragon Breath + Nether staff → forces Fire damage, doubles burn duration
- Void Arrow + Zephyr staff → increased arrow velocity
- Void Core + Void Gel Spell Focus → Void Gel comes with Void Sunder
- Void Error Staff → summons Void Zombies/Skeletons apply Void Wane instead of Void Touch
- Void Resonance damage → reduced to 1 magic damage per level (base 2)
- Void Totem → absorbs 50% damage when owner below 50% HP (shared among multiple totems)
- Void Slash + Zephyr staff → turns blades to Zephyr-aligned
- Star Field Spell Focus → duration halved, removed "Hidden Blueprint" from recipe
- Soul Bolt/Soul Bolt Pro + Void staff → fires Void Bolts instead
- Void Light accessories now no longer apply the [Erosion] effect when in water. Additionally, some End mobs will have reduced gravity when near players wearing Void Light accessories.
Neo-Void Necromancer
Base Stats
Health: 280 Armor: 6 Armor Toughness: 2 Knockback Resistance: 60% Attack Damage: 6 Experience Drop: 500
Abilities
- Void Burst
Cooldown: 6s · Cast Time: 1.5s Damage: 6–12 (scales with lower health and higher difficulty) Radius: 5 blocks · Range: 8 blocks (only triggers if target is within range) Trigger Chance: 20%–50%
- Void Overload (Ultimate)
Cooldown: 30s · Cast Time: 2.5s Fires 12 projectiles ( +4 per 20% health lost, max 28) Damage per projectile: 8–11 · Radius: 3 blocks Requirement: HP < 50% Trigger Chance: 15%–50% Automatically teleports after casting
- Void Shield
Cooldown: 35s · Cast Time: 0.5s Duration: 10s Grants 60% damage reduction (all types) and an additional 40% fire damage reduction Trigger Chance: 40%–60% (when HP < 80%)
- Void Warp
Cooldown: 6s ( ~2s during Echo Phase) · Cast Time: 0.8s Teleports to a location 6–10 blocks away from the target Trigger Chance: 10%–50% ( +20% if target is within 4 blocks) Disabled while on fire Heals 1% of max HP from non-fire damage taken during the teleport
- Void Cluster
Cooldown: 15s · Cast Time: 2s Fires 8 projectiles (6–7 damage each) Trigger Chance: 10%–40%
- Void Tide (Fire Counter)
Cooldown: 30s (15s during Echo Phase) · Cast Time: 1.5s Automatically triggers when on fire Clears fire and grants Fire Resistance for 10s Applies negative effects to enemies within 4 blocks
15% chance per 0.25s to be interrupted while casting
Penalty: +100s cooldown, Slowness, forced teleport Passives Void Resilience: Reduces large fire damage by 5% Fire Weakness: When on fire, fire damage taken is multiplied by 1.5× and teleport is disabled Fury Phase: When HP < 50%, takes 15% more damage Echo Phase: When HP < 20%, heals 5% of max HP on hit, and all ability cooldowns are halved Forced Teleport Cooldown: 1s Teleports 6–10 blocks away
Trigger Conditions:
Takes damage equal to ≥ 10% of max HP within 3 seconds Target is within 3 blocks (20% chance) Also triggers after certain abilities end Void Fall Protection Automatically teleports to a safe location when falling into the void.
Added four new Past Book pages for the Void Core:
Void Core · Stronghold Void Core · Ritual Void Core · Echo Void Core · End Ship
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:yPuniOak:lqQrJVi0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:yPuniOak:lqQrJVi0"
}

