
gooddreams.
๐๐๐๐ ๐๐๐๐๐๐๐-๐๐๐๐๐ ๐๐๐๐๐๐๐๐๐๐ ๐๐๐๐ ๐ข๐๐๐ ๐๐๐๐๐๐๐๐๐ ๐ ๐๐๐๐ ๐๐๐๐ ๐ข๐๐ ๐ค๐๐๐๐ก.
1.40.5
Compatibility
Changes
New Additions:
-Added 4 new dimensions.
-Added 1 new behaviour to it.
-Revamped TheWall's structure generation.
-Added more variety to existing dimensions.
-Optimized and fixed structure generation for "TheBridge, Wall, Rest, Time."
-Tweaked a few spawn weights to be less rare or more rare.
-Optimized Rest's Eternal Tundra.
-Changed Rest's dialogue event.
-Added new entrances to existing dimensions.
-Made Shard's and "In"'s exits less vague.
-Added back Time's unused lore structure that i left out on accident from the last few updates.
-Fixed certain things that were broken in the playtester build (1.40.0)
-More i probably have forgotten :(
Bugfixes:
-Fixed a bug where "In"'s raw generation overlapped it's own exit.
-Spawning in walls (mainly in Archive) hopefully has been fixed as of now.
-More stuff i probably forgot to mention :(
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1epVZXf2:AGkH39bF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1epVZXf2:AGkH39bF"
}
