0.5
Compatibility
Required content
Changes
Sorry for the one year delay,
Spoiler
I've decided to release an incomplete update. I wanted to separate the gore files, add more weapons and sounds, finish the particle effects, etc.,. and only then release the full update, but that would be bad.
I don't want to end up like Geometry Dash 2.2, which took about six years to release its update. Yes, it was good, but it was a long time.
Would you like an alternative file that doesn't include the weapons? Tell me.
Features
- Now explosions can't instakill, spawn toughness instead
- Partially fixed Husk size.
- Spider blood color changes.
- Spectral blood color changes.
- Spectral entities now only be Phantom.
- New Hurt & Death gore system mode: "anarchy". (incomplete)
- New mode for XZ + Y area of particle spawning: "hitbox", the old now is called "manual". Hitbox avaible for anarchy system, and fire particles.
- Changes in configuration files: "GE_FX.toml" for particles and other things. "GE_SOUND.toml" for the sounds. "GE-SWITCHES.toml" for modes, mechanics, etc. "GE-TRASH" for debug options and useless mechanics. "GE-SPIRALS" for extra configuration of gameplay things.
- Added "Explosive Contact" enchantment (doesn't appears in Villagers)
- Fixed sun burning conditions
- Now when you insta-kill an entity, death animations will be generated if the entity is not toughness entity and if is, will be generated a corpse
- Blood in screen now is more transparent
- Sound update!
- ᔑ↸↸ᒷ↸ "ᔑᓭ⍑ᒷᓭ" (translate, it's a very special mechanic)
New weapons and items for creative or survival mode
- Spiral (the mechanics will be completely changed and renewed. Only can be used in creative mode)
- Ashes (ᓭᒷリ↸ ||𝙹⚍∷ ᒷリᒷᒲ╎ᒷᓭ ℸ ̣ 𝙹 ↸╎ᒷ ╎リ ᔑリ𝙹ℸ ̣ ⍑ᒷ∷ ↸╎ᒲᒷリᓭ╎𝙹リ)
- Voodoo Rabbit (hits an entity with the item and then close to the entity spam right click with an item called "Needle")
- Needle Scythe Cordyceps (use on organic corpses with needle)
- Vitality Stealings Fangs (blood in screen regeneration)
- Obsidian knife (give "Vulnerability" effect on hit, enchanted will be more powerful)
- Spectral Executioner's Axe (is contained with an item called "Spectral Gift")
- Needle (uses for Voodoo Rabbit and Needle Scythe Cordyceps)
- Cordyceps Fungus (used to craft Needle Scythe Cordyceps)
- Squitchgun (is loaded with an item called "Geart")
- Throwable Wither Skull
- Nether Grenade
- Geart (uses for Squitchgun, Krsikkta and Akeriskull)}
- Music Disc: "NekroPlaga - Internal Insanity"
- Music Disc: "NekroPlaga - Limbo"
- Music Disc: "NekroPlaga - Poisoned"
- ᒲ⚍ᓭ╎ᓵ ↸╎ᓭᓵ: "リᒷꖌ∷𝙹!¡ꖎᔑ⊣ᔑ - ℸ ̣ ⍑ᒷ ̇/ᔑᓭ⍑"
More features|
- Added potion effect "Vulnerability"
- Added potion effect "Spiral"
- Added potion effect "Exploding" (useless)
- ᔑ↸↸ᒷ↸ !¡𝙹ℸ ̣ ╎𝙹リ ᒷ⎓⎓ᒷᓵℸ ̣ "ᔑᓭ⍑ᒷᓭ ᔑᓵ╎↸"
New mobs Toughness:
- Dismembered Spider II
- Dismembered Spider III
- Collapsing Skeleton
- Skeleton Without Right/Left Arm
- Crushing Skeleton
- Severed legs Skeleton
Corpses:
- Zombie Corpse
- Severed legs and one arm Zombie Corpse
- Severed legs Zombie Corpse
- Disarmed Zombie Corpse
- Headless Zombie Corpse
- Husk Corpse
- Severed legs and one arm Husk Corpse
- Severed legs Husk Corpse
- Disarmed Husk Corpse
- Headless Husk Corpse
- Skeleton Corpse
- Skeleton Corpse Disarmed and no head
- Skeleton Corpse without Arm
- Spider Corpse
- Dismembered Spider I Corpse
- Dismembered Spider II Corpse
- Dismembered Spider III Corpse
- Creeper Corpse
Other:
- Skeleton Ribs,
- Skeleton Head
- Skeleton Pelvis
- Skeleton Spinal Column
- Skeleton Right Arm
- Skeleton Left Arm
- Skeleton Left Leg
- Skeleton Right Leg
Cordyceps:
- Cordyceps Zombie
- Severed legs Cordyceps Zombie
- Cordyceps Headless Zombie
- Severed legs and one arm Zombie
- Disarmed Cordyceps Zombie
- Cordyceps Husk
- Severed legs Cordyceps Husk
- Cordyceps Headless Husk
- Severed legs and one arm Husk
- Disarmed Cordyceps Husk
̇̇/ᔑᓭ⍑
- ℸ ̣ ⍑ᒷ ⊣ꖎ𝙹∴ ᒲᔑꖌᒷᓭ ||𝙹⚍ ⍊╎ᓭ╎ʖꖎᒷ
- ||𝙹⚍ ᓵᔑリ ᒷᓭᓵᔑ!¡ᒷ ⚍ᓭ╎リ⊣ ℸ ̣ ⍑ᒷ ᔑᓭ⍑ℸ ̣ ∷ᔑ|| ᓵ||ᓵꖎᒷ.
- ʖᒷ∴ᔑ∷ᒷ 𝙹⎓ ℸ ̣ ⍑ᒷ ⍑ᒷリ⊣ᒷ||𝙹リ, ╎ℸ ̣ ╎ᓭ ⍊ᒷ∷|| ↸ᔑリ⊣ᒷ∷𝙹⚍ᓭ.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bQp3QpCv:sTGSYkjQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bQp3QpCv:sTGSYkjQ"
}


