Mod_v2(2.3.1)_alpha
Compatibility
Changes
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This mod version (v2) is based on the GostMod_v1,and Gost plugin 2.3.0 with most feature restoration.
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⚠ Attention:
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The mod hasn't yet built in the upgrade configuration migration feature of the ReloadConfig plugin.
(If there’s a future version update, you’ll need to manually delete all related config files for the mod in the config folder and then regenerate and configure them, otherwise you might run into compatibility issues.)
点击看中文
GostMod_v2(也可以说是2.3.1)尽量还原了Gost 插件2.3.0的玩法并加上了优化:
✨ 新增与优化
①性能优化:重写区域边界检测与实体清除逻辑,减少游戏内卡顿。
②传送安全增强:优化随机安全位置算法,大幅提高传送成功率,避免玩家卡入危险方块。
③配置灵活性:所有可调参数(游戏时长、入场费、道具刷新间隔等)均集中至 config.yml,便于服主自定义。
④命令补全完善:管理员命令支持 Tab 自动补全,操作更便捷。
⑤多语言支持:内置中文/英文双语言,可根据配置切换。
⑥错误处理改进:增加更多异常捕获与日志输出,便于排查问题。
✨修改:
①道具修改:
-“臭牛排”道具需要右键吃完才能使用,而不是右键即刻使用;
-“收割者”道具新增右键技能“收割”:伤害与普通攻击一致,但是以自身为中心的4个方块距离的范围攻击,释放时会在身边释放冲击粒子特效,收割技能冷却时间10秒;
-“冲刺矛”因在1.21.1中没有可以使用的道具,切换为物品 三叉戟,右键可以向前冲刺位移;
②对局期间最多只能拥有9个道具,道具不可放入背包中,放入背包将被强制移动到物品栏,当物品栏已满时,不会被发放新道具并给此玩家发送提示,其中“收割者”和“神之救赎”道具会强制放在第一个物品栏中,若此物品栏有道具则将原有道具移动到空闲物品栏中,若物品栏已满则直接替换第一个物品栏的道具;
③道具全部都不允许堆叠,一个玩家的背包里不允许出现同样的道具(不允许同时存在两个“肾上腺素”)(注意通用道具不受此限制);鬼玩家(包括母体)在被猎魔人击杀之后进入旁观模式,15秒后在游戏区域内随机地点复活;
④使用收割者才能击杀鬼,普通鬼被击中两次即可进入死亡(旁观)状态,母体则需要击中四次,母体可以直接使用左键攻击猎魔人,猎魔人被母体击中4次便被感染。
⑤添加一条新的所有玩家可以使用的指令/gost book,可以使玩家获得一本书,书中详细描述了该模组的玩法和设计。
感谢你对 Gost 的支持!如果有任何问题或建议,欢迎反馈——来自太空的小头脑
GostMod_v2 (You can also call it 2.3.1) recreates the gameplay of the Gost plugin 2.3.0, with added optimizations:
✨ New Features and Improvements
① Performance Optimization: Rewritten area boundary detection and entity cleanup logic to reduce in-game lag.
② Enhanced Teleport Safety: Improved random safe position algorithm significantly increases teleport success rate, preventing players from getting stuck inside dangerous blocks.
③ Flexible Configuration: All adjustable parameters (game duration, entry fee, item respawn intervals, etc.) are centralized in config.yml for easy customization by server owners.
④ Improved Command Autocomplete: Admin commands now support Tab auto-completion for smoother operation.
⑤ Multi-language Support: Built-in Chinese and English translations, switchable via configuration.
⑥ Enhanced Error Handling: Added more exception catching and detailed logging to facilitate troubleshooting.
✨Changes:
-Modify:. ① Prop modification:. -The "Stinky Steak" item requires the right button to finish eating before it can be used, not the right button to use it immediately;
- "Reaper" item adds the right click skill "Harvest": the damage is the same as the normal attack, but the attack is a range of 4 squares centered on itself. When it is released, it will release the impact particle effect around it. The cooldown of the harvest skill is 10 seconds;
-"Sprint Spear" because there is no spear to use in Minecraft 1.21.1,so switch to item trident, right button can sprint forward displacement;
② Players can hold a maximum of 9 items during a match. Items cannot be stored in inventory—placing them there will automatically move them to the hotbar. If the hotbar is full, no new items will be granted, and the player will receive a notification. The "Harvester" and "Divine Redemption" items are forced into the first hotbar slot; if that slot already contains an item, it will be moved to an empty slot. If all slots are full, the existing item in the first slot will be replaced.
③ All items are non-stackable. A single player's inventory cannot contain duplicate items (e.g., two "Adrenaline" items are not allowed). Note: General-use items are not subject to this restriction. Ghost players (including the Mother) enter spectator mode after being killed by a Hunter and will respawn at a random location within the game area after 15 seconds.
④ Only the Harvester can kill ghosts. Regular ghosts die (enter spectator mode) after being hit twice, while the Mother requires four hits. The Mother can directly attack Hunters using left-click; if a Hunter is hit four times by the Mother, they become infected.
⑤ A new command /gost book has been added, available to all players. This command grants a book containing detailed explanations of the mod’s gameplay and design.
Thank you for supporting the Gost ! If you have any questions or suggestions, feel free to provide feedback on LittleMindFromSpace
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:SKYebqyY:Mk5s0F9m"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:SKYebqyY:Mk5s0F9m"
}

