Mod_v1
Compatibility
Changes
- Trying to make a perfect mod version as plugin version. Its code works on 1.20.1,but it may support more in 1.20.x I think.
- This GostMod_v1 copy Gost_v2.3.1's rule,so you can look the Gost Wiki to find how to play.
- By the way I cancel the English-translate for a while,I'll update it late,sorry for that.
What's the things you need to know:
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Economy and Reward Changes:
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Prize Pool = Entry Fee (10 Emeralds) × Number of Players + Server Bonus (20 Emeralds), locked at the start.
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Humans win: Humans share 70%, Ghosts share 30% (distributed based on survival time, the longer you survive, the more you get).
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Ghosts win: Ghosts take 100% (distributed with 70% based on survival time and 30% based on number of infected).
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Extra Rewards (added by server, not deducted from the prize pool, credited after the match ends): Demon Hunters killing a Ghost earn 2 Emeralds; Mother killing a Demon Hunter earns 5 Emeralds; Redeemers saving a Ghost earn 5 Emeralds.
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After each match ends, the top 4 global rankings (total earnings / kills / wins) are displayed to all players.
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Virtual currency account: All rewards are first deposited into your virtual currency account (dividends may have decimals). Use /gost wallet to check your balance, and use /gost withdraw to convert the whole number part into real emeralds in your inventory (the decimal part stays in the account to continue accumulating, and you can also use your account balance to pay for the next game's entry fee).
How to select a game-area?
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The selection tool is 'Magma Paste'
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Use Magma Paste to left-click/right-click two blocks to frame a rectangular area, then enter /area save <name> to save it; after using /area enable <name>, a random enabled area will automatically be chosen as the map at the start of the game and players will be teleported there. Related commands: /area list, /area delete, /area select <name> (manually choose the map for the next game), etc.
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You can see the rule in game by "/gost book"
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You can change the language by "/gostadmin English"
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This mod is make by AutoForge,I made a mistake:"GostMod" named "gost_economy_mod" actually.
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Else thing is same as Gost Wiki
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:SKYebqyY:xNWE8uvI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:SKYebqyY:xNWE8uvI"
}

