1.3.1-beta
Compatibility
Changes
📜 Update Log: Roots & Mysteries This update brings balance between life and magic. We are introducing a brand new Origin focused on survival and support, alongside a Complete Rework of the Children of Hecate mechanics and critical bug fixes.
🌿 NEW ORIGIN: Children of Demeter Connection to the earth, seasons, and healing.
Impact: 🟡 Medium
"Born from the lineage of the Goddess of Agriculture, your soul is deeply entwined with the pulse of the Earth. You flourish under the sun, but the life of a gardener is tied to the seasons."
[Passive] Seasons' Knowledge: A unique biome mechanic.
Spring/Summer: In temperate and warm biomes (Forests, Plains, Jungles), you gain constant Regeneration if you are well-fed.
Winter: In cold biomes (Snow, Ice, Peaks), the goddess's sorrow affects you, causing Slowness.
[Passive] Green Thumb: You have a natural affinity for crops and nature.
[Weakness] Fire Vulnerability: Plants burn. You take extra fire damage.
🔮 REWORK: Children of Hecate Arcane Magic, Mist Control, and Lunar Power.
Impact: 🔴 High
The Children of Hecate have been completely overhauled to offer a true "Glass Cannon Mage" experience (High Damage, Low Health).
✨ New Visuals: Themed witchcraft particles and immersive sounds for all abilities.
[Active] Arcane Bolt (Rework):
Now a Hitscan spell (instant damage via Raycast), removing the need for physical projectiles.
Day/Night Mechanic: Deals 5 Hearts of damage during the day and a massive 8 Hearts at night.
[Passive] Mist Walker (QoL Update):
Your aura now emits real Light Level 15.
Smart Lighting: The light no longer breaks grass, flowers, or crops (it automatically shifts to the player's head if the feet are obstructed).
Immersion: The light automatically fades when submerged in water.
[Passive] Night's Blessing:
During the night, you gain increased Movement Speed and your spells recharge 2x faster.
[Active] Arcane Shield (New):
Replaced simple invisibility. Now conjures a barrier that grants Resistance II and Absorption II (Extra Hearts) to tank fatal hits.
[Weakness] Solar Fatigue (Rebalance):
Removed the physical damage debuff. Now, during the day, you suffer from Mining Fatigue, simulating the weight and exhaustion of a mage under the harsh sun.
🛠️ Bug Fixes Origin Selection: Fixed a critical bug where the Son of Demeter Origin was not appearing in the selection layer/menu. It is now properly selectable for all players.
⚡ What's Next? The skies are darkening and the ground is trembling... The Big Three are almost complete.
Coming Soon: Hades & Zeus.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:URjYF9iZ:PQORQNiQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:URjYF9iZ:PQORQNiQ"
}

