1.1.0-beta
Compatibility
Required content
Changes
⚔️ OLYMPUS UPDATE: VERSION 1.1.0 THE GOD OF WAR HAS ARRIVED! This update introduces our newest Origin, Ares, alongside massive reworks to balance and enhance the gameplay of existing Gods.
🔴 NEW ORIGIN: CHILD OF ARES Pure Aggression: Trade all defense for absolute power. Shields are disabled, but your damage is unmatched.
War Cry: Release a powerful roar that knocks back enemies and asserts dominance.
Battle Frenzy: Enter a state of rage, gaining massive speed and strength to slaughter your foes.
Wounded Beast: Become more dangerous as your health drops, gaining resistance when you are close to death.
🔨 HEPHAESTUS (Full Rework) Supreme Tank: Swapped raw damage for resilience. Now boasts increased Health and Natural Armor.
Magma Skin: Attackers who strike you are instantly set on fire.
Loyal Defender: Your Iron Golems now aggressively target the same enemies you attack.
Tool Master: Increased mining speed and efficiency with all tools.
🌊 POSEIDON (Combat Update) Rebalanced Strength: Removed the passive Strength bonus in water/rain to focus on skill-based combat.
Ocean's Propeller: New active ability that grants a powerful burst of speed while underwater.
Trident Mastery: Deal increased damage when wielding a Trident, your true signature weapon.
🦉 ATHENA Strategist: Activating Owl's Eye now grants a temporary Strength bonus, simulating the tactical discovery of enemy weak points.
👟 HERMES Winged Dash: Replaced the extra inventory with a high-speed Aerial Dash ability. Perfect for hit-and-run tactics.
🕊️ APHRODITE Allure of Peace: Removed the -20% damage penalty. She now takes less damage from melee attacks.
Gilded Presence: You now glow permanently and cannot become invisible. You are impossible to hide, but dangerous to approach.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:URjYF9iZ:aPTgV41R"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:URjYF9iZ:aPTgV41R"
}

