2.0.1
Compatibility
Changes
At the moment only available for 1.21+ / 1.26+ UPDATE:
I made around 60+ structures for
- taiga
- plains
- dark forest
- oceans (13ships under the same name "ship2")
(avoided the use of spawners) (improved compatibility)
- Biomes O' Plenty (biomesoplenty)
- Nature's Spirit (natures_spirit)
- Oh The Biomes We've Gone (otbwg)
- Terralith (terralith)
- Regions Unexplored (regions_unexplored)
- William Wythers' Overhauled Overworld (wwoo)
- William Wythers' Expanded Ecosphere (wwee)
- Nature's Magnificent Landscapes (nml)
I will take some time to release it on 1.20 versions. If you find any issues with the difficulty, items etc... leave a comment or suggestion on discord in the grim kingdoms text channel, so i can fix it, or make some changes.
Hf.

Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:f4d4E9De:7tKAyjxw"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:f4d4E9De:7tKAyjxw"
}

