2.3.73-bf85863
Compatibility
Required content
Changes
Changes in this Build (since previous push)
Miscellaneous
- 1.21.11 support (#2420)
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fix horse modern/legacy jumping mechanics, camel dash cooldown tracking (#2199)
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implement UseEffects component
fixes: https://github.com/GrimAnticheat/Grim/issues/2396
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initial support for hitbox margin
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compensableDashableEntities -> dashableEntities
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implement floating in water
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implement nautilus movement
todo: fix dashing, fix step
- fix 0.03 fluid pushing
this code was dropped in: https://github.com/GrimAnticheat/Grim/commit/1a6a8c57583ef12556241383829eb5f7dcc3595f
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fix nautilus dashing
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improve precision while dashing
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actually fix dashing
I'm really dumb ngl, vanilla packet sequence:
- rot packet with PLAYER look angle
- vehicle move packet with ENTITY look angle
vehicle move packet overrides player's yaw and pitch from first rot packet
- implement all prediction engines for nautilus
I will refactor this later
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support new gliding behavior
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refactor nautilus prediction engines
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implement parched boundingbox
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add support for fast lava gameplay attribute in fluid pushing
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camels have variants now
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WIP tick-based world borders
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fix off ground camel dashing
thanks thisisatest8406
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add onGround tracking for entities
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revert tracking entity onGround
I decided that I don't care enough, camels are bugged as hell, everything desync
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remove unneeded diff
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fix pending jumps and camel off-ground dashing
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remove outdated comment regarding nautilus jumping logic
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Add support for max_reach AttackRange component
Co-authored-by: Axionize 154778082+Axionize@users.noreply.github.com - by Cyramek (bf85863)
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