3.0.0
Compatibility
Changes
Sorry for the extremely long wait for Updates! Huge Updates!! Added: Halberds, Bows, Katanas, Wakizashis, Abyssal Ichor Fluid, and much more!! Changed: All of the Weapons have received massive upgrades. Each Weapon type now has different functions OTHER THAN Attack Damage and Attack Speed! But I'll leave those functions as surprises for you to find on your own. The Unique Weapons have also received alot of upgrades and enchancements.
Integration: Create has built in recipe integrations, but is not required for the mod to run. Epic Fight has Built in Integration for Weapon Movesets and Trails. but is also not required for the mod to run.
Now I am fairly happy with the mod as it sits in this version, so I will be shifting my focus to porting from 1.20.1 to 1.21.1 and switching from Forge, to NeoForge!!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:BCDlvmbK:RxK9lscf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:BCDlvmbK:RxK9lscf"
}

