Tags
Creators
Details
2.0.0-1.21.1
Compatibility
Required content
Changes
New Attribute: Elemental Permeability - blank percent-based attribute with a 1.0 base (inspired of NTE, will be using to scale elemental interaction)
Localized Keep Inventory:
- Implement
IKeepInventoryBosson an entity and dying within its radius preserves your loot. - Preserves inventory, XP levels/progress, and Curios slots (including cosmetic slots).
- Cancels XP drops and overrides Curios drop rules while the effect is active.
Custom Painting System:
- A full painting framework independent of vanilla's random variant system - each painting is a specific image at a fixed size one define
Treasure Pouch:
- A single-use loot container item
- Right-click to receive all stored contents
- Supports custom display names per pouch
- On 1.21.1, uses its dedicated data component
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wXoQ9BqX:XwbzgvSC"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wXoQ9BqX:XwbzgvSC"
}

