Compatibility
Minecraft: Java Edition
1.21.x
1.20.x
Platforms
Links
Creators
Details
Licensed MIT
Published 4 weeks ago
Updated 3 weeks ago
👻 GuestMode — Visible Spectators for Your World
GuestMode is a lightweight plugin for Folia (Minecraft 1.21+) that lets your friends join your world as visible spectators — exploring freely without affecting gameplay.
Players in guest mode are completely isolated from the world around them:
- ❌ Cannot break or place blocks
- ❌ Cannot use doors, chests, beds, crafting tables, or any interactive blocks
- ❌ Cannot attack, take damage, pick up items, or collect XP
- ❌ Cannot interact with mobs, ride entities, or throw potions and projectiles
- 👁️🗨️ Are ignored by all mobs (but mobs can still look at them)
- 🧊 Cannot push or move any entities — including players (but normal players can still nudge guests)
- 🕊️ Can fly freely for complete exploration freedom (future updates may add per-player settings)
Guests remain visible and can explore the world freely, but they cannot influence it in any way.
🆕 New in 1.3
- You can now change guest permissions directly in the config file — the full configuration is included at the bottom of this page.
🆕 New in 1.2
- 💤 Guests are not counted for sleeping – only real players need to sleep to accelerate the night.
- 👻 Phantom targeting fixed – phantoms no longer spawn based on guest players.
- ⏸️ World pause logic – the world is automatically paused when only guests (or no one) are online (future updates may allow disabling this setting in the config)
🤝 Compatibility
✅ Fully compatible with RealisticSleep (Folia) — guest players are automatically ignored by sleep checks, so only real players are required to sleep for the night to pass.
⚙️ Commands
/guest <player>
Toggle guest mode for any player instantly.
/guest
Show the GuestMode help menu.
🧩 Configuration
# ===============================
# GuestMode configuration guide
# ===============================
#
# === PLAYER LISTS ===
# Two lists control who is a GUEST and who is NORMAL:
#
# - guests: players treated as GUESTS.
# - except: players treated as NORMAL (never guests).
#
# Special token:
# - "[all]" (must be quoted!) — a global switch.
#
# Modes
# -----
# 1) Individual mode (no "[all]" anywhere)
# - Only players listed under `guests` are guests.
# - Players in `except` are always normal.
#
# 2) Global guests mode (put "[all]" in `guests`)
# - Everyone is a guest EXCEPT the names listed in `except`.
# - `except` is the allow-list for being normal in this mode.
#
# 3) Global except mode (put "[all]" in `except`)
# - Everyone is normal EXCEPT the names listed in `guests`, who become guests.
# - `guests` is the allow-list for being a guest in this mode.
#
# === PLAYER MODE LISTS ===
except:
- Player1
guests:
- '[all]'
- Player2
# ===============================
# GUEST ABILITIES & RESTRICTIONS
# ===============================
# === MOVEMENT & PHYSICS ===
# Auto-enable flight for guests
auto_flight: true
# === ANTI-PUSH SYSTEM ===
# Prevents guests from pushing other players/entities
# Guests phase through collisions without affecting normal players
anti_push:
enabled: true # tested
# AABB padding - safety margin around hitboxes (in blocks)
# Larger = more separation, but may feel "floaty"
aabb_padding: 0.10 # Set to 0.65 so that guests are always one block apart from players and other entities (the player can dig without restrictions)
# Top epsilon - gap when landing on entities (in blocks)
top_epsilon: 0.05
# Detection radius - how far to check for nearby entities (in blocks)
detection_radius: 3.0
# Safe gap - minimum space maintained between hitboxes after push (in blocks)
safe_gap: 0.05
# Max resolution iterations - attempts to resolve complex overlaps
max_iterations: 5
# === WORLD FREEZING ===
# When only guests (or no players) are in a world, freeze it to save resources
world_freeze:
# What to freeze when no normal players are present:
freeze_daylight_cycle: true # Stop time progression
freeze_weather_cycle: true # Stop weather changes
freeze_mob_spawning: true # Prevent new mob spawns
freeze_random_ticks: true # Stop crop growth, leaf decay, etc.
freeze_mob_ai: true # Stop mob movement and targeting
freeze_mob_gravity: true # Make mobs float in place
make_mobs_invulnerable: true # Prevent damage to frozen mobs
enabled: false # tested; toggling unstable—if world hangs, set true and restart
# === EXPERIENCE ORBS ===
experience_orbs:
freeze_for_guests: true
freeze_radius: 10.0
position_tolerance: 0.25
# === GUEST INVISIBILITY ===
# Make guests invisible to mobs (and glow for players)
invisibility:
enabled: true # tested
mob_attention_radius: 8.0
glow_for_players: true
glow_radius: 32.0
# ===============================
# GUEST INTERACTION PERMISSIONS
# ===============================
# What guests CAN do (set to true to allow, false to deny):
permissions:
# World interaction
break_blocks: false # tested — Set the player's gamemode accordingly
place_blocks: false # tested
damage_blocks: false # tested (keep equal to break_blocks)
interact_blocks: false # tested (buttons, levers, doors, etc.)
# Items & inventory
drop_items: false # tested
pickup_experience: false # tested
change_held_item: false # tested — BUG: can still change via middle-click (Pick Block)
swap_hands: true # tested
consume_items: false # tested — splash/lingering potions are controlled by launch_projectiles
open_inventory: true # tested — requires interact_blocks; currently useless if interact_blocks is false.
# Future updates: per-block interaction allowlist will be added.
# Containers & storage
use_buckets: false # tested — pouring works; filling (milk/fish/powdered snow) blocked; can allow via interact_entities or targeted exceptions
edit_books: false # tested
edit_signs: false # tested
# Entities
damage_entities: false # tested
interact_entities: false # tested
damage_vehicles: false # tested
destroy_vehicles: false # tested
place_hanging_entities: false # tested # Item frames, paintings
break_hanging_entities: false # tested
manipulate_armor_stands: false # tested
# Animals & breeding
tame_animals: false # tested
breed_animals: false # tested
shear_entities: false # tested
use_leash: false # tested
# Beds & respawn
use_beds: false # tested — BUG: sleep blocked, but spawn still sets
# Combat & projectiles
launch_projectiles: false # tested
use_fishing_rod: false # tested
# Fire & explosions
ignite_blocks: false # tested — bug: only ignites TNT, no explosion if cause_explosions: false, requires interact_blocks: true
cause_explosions: false # tested
# Progression
earn_advancements: false # tested — consider showing a notice to guests
Invite your friends to join, watch, and explore — without ever interfering in your adventure.



