1.0.3
Compatibility
Required content
Changes
π GulliverLite v1.0.2 β βCarry, Throw, and Stompβ
GulliverLite is no longer just about being small β now being giant-sized is just as fun.
β New: Mob Carrying & Throwing
- Right-click a mob with an empty hand (while larger than normal) to pick it up
- Left-click to throw it forward or upward with full physics
- Shift + Right-click to gently place it back down
- Works on most passive and hostile mobs
π₯ New: Giant Stomp (Ground Slam)
- When youβre bigger than normal, jump into the air and hold Sneak (Shift) while falling
- On landing, release a shockwave that deals AoE damage and knockback
- Radius and damage scale with your size and impact speed
- Emits explosive sound and particle effects
- Includes a short cooldown to prevent spam
π¦ New: Bat Riding
- Tiny and Micro players (β€ 1/8 scale) can now ride Bats
- Fly freely like a Parrot mount β full control in the air
- W β Move forward
- Space β Ascend gently
- Sprint (Ctrl) β Descend slowly
- Automatically ejects if you grow larger
βοΈ Improvements & Fixes
- Carried mobs now no longer collide or push the player around
- Added client sync fixes for smoother carrying and throwing visuals
- Stomp logic updated to handle low falls and air-glide transitions
- Safer handling for gravity and AI states during size transitions
π Localization
- Added placeholder localization files for:
- πΊπΈ English, π©πͺ German, πͺπΈ Spanish, π«π· French, π―π΅ Japanese, π°π· Korean, π§π· Portuguese (BR), π·πΊ Russian, π¨π³ Chinese
- All translations default to English until localized
Update summary:
Grow huge, stomp the ground, yeet mobs through the sky, and soar on bats β GulliverLite just got bigger and better.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1mUodNDV:silvMDrV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1mUodNDV:silvMDrV"
}

