Links
Tags
Creators
Details
Licensed ARR
Published 2 years ago
Updated last week
All versions
v1.6.0+mod
Release
1.21.10 Updatelast year 11K
Compatibility
Minecraft: Java Edition
1.21.10
Platforms
Fabric
Forge
NeoForge
Quilt
Supported environments
Server-side
Singleplayer
Changes
UPDATE FOR MINECRAFT 1.21.10
GUNS
- Rebalanced gun recoil
- Rebalanced bullet spread rates for guns
- Remote Explosives now explode when shot
- Remote control explosives are no longer stackable
- Rebalanced bullet damage on all armor following the addition of copper armor in the latest update
GADGETS
- The Diving Helmet also acts as a gas mask.
- Parachute added (Press the use button to slow down your fall).
- The Tranquilizer no longer causes damage.
- The Jetboots landing mode uses a wider angle (Sneak key + Look down).
- The Night & Sonar Vision Goggles and Rebreather are no longer stackable.
- The Copper Golem is immune to tranquilizer darts.
SHOP
- Added Parachute
- Added Bandages (Acts as a small healing and regeneration potion)
- Removed healing potions
CUSTOM SPAWN EGGS
- Added Tamed Horse spawn eggs that allow mobs to mount the horse that has just spawned next to them.
- Gives a spawn egg that summons a tamed horse with a saddle. Humanoid mobs will mount it if it is within 6 blocks.
- Added copper armor and weapons for Knights.
GAME MASTER'S BOOK
- Logos to replace all ON/OFF buttons.
- Added a page to control the Day/Night cycle and weather in GAME OPTIONS.
- Game rule Fire Tick separated from World Griefing on the GAME OPTIONS page.
- Added Tamed Horse Spawn Eggs to the NPC SPAWNERS page.
- Modified some texts and tips.
- Command to give yourself the Laser Gun is now on the ERASE page.
- Added an OPTION for monster spawning.
ASSETS
- Modification of firing particles for the flare gun and bazooka.
- Change to the skin of the diving helmet.
- Animation of the small flame at the tip of the flamethrower.
- Modification of the file path for the Semi-Auto Rifle, Combat Rifle, and Burst Rifle. Requires them to be re-invoked to function correctly if updated on a world.
- Changed the texture of Remote Explosives.
- Changed the texture of the Telescopic Scanner.
COMMAND
- Disabled default reset of Game Rules for the Data Pack uninstall command
BUG FIXES
- Survivalists were taking harmless hits out of nowhere when a player on the nearby blue team was disguised as a red team member.
- When a player fired a bazooka right after a mob, both shots were fired at the player's target.
- Enemy Mobs with the Flare Gun or Bazooka would shoot at specific axes and not directly at their target.
- Removed consume particles when using Spy Garb.
- The name of an entity that had changed teams would retain the color of the previous team.
- Piles would lose their texture in ammo boxes.
- Remote Explosives were impossible to place in Adventure Game Mode.
- The TNT Minecart did not explode when shot at.
- Blood impact particles were duplicated when the player shot at an entity.
- Jetboots no longer emitted sound or flame particles.
- Custom mobs could rarely spawn with bulletproof leggings under their clothes.
- Night Goggles and Sonar Vision Goggles:
- If the player wore them and then threw away the batteries, their use was unlimited.
- If they were placed as blocks and then picked up, their data was lost, rendering them unusable.
- A sleeping player would not wake up when hit.
- Vex armor trim was not in the list of random armor.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:R3gQ8QsU:LSqT5Lbi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:R3gQ8QsU:LSqT5Lbi"
}

