Tags
Creators
Details
Licensed ARR
Published 5 years ago
Updated last month
All versions
2.4.0
Release
Guns Without Roses 1.20.1-2.4.0last year 269
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Forge
NeoForge
Supported environments
Client and server
Changes
- ADDED: Chorus Fruit Bullet, on hit randomly teleport the target like they ate a Chorus Fruit
- ADDED: Mod logo in the mod jar so you can see it in the mod menu and prism launcher
- FIXED: Removed a leftover print in Explosive Bullets
- FIXED: Typo in french translation
- The following are only relevant to addon developers:
- Added templates and (empty) tags for burst guns and charge guns; base GWR will likely not add any of them, but I'll make a few in a future addon (hopefully coming soon)
- Refactored some duplicated code on guns (
findAmmoAndPlayerShoot), though if you didn't directly modify auseoronUseTickyou shouldn't notice
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:jrSCjxKy:OH8JYUg3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:jrSCjxKy:OH8JYUg3"
}
