All versions
1.2.5
Release
Guns Without Roses : Expansions 1.2.55 months ago 179
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Unavailable version
Changes
Added
- Added and expanded several Cataclysm crossover weapon mechanics:
Ceraunus Burst: water, storm, and lightning elemental shots, three-shot element combos, dedicated HUD, and new assets.Harbinger Raycaster: redstone battery bullets, overload system, death laser, homing missiles, and overload HUD.Tidal Pistol: reworked into a tidal energy weapon with orbs, mines, portals, rifts, and water/rain empowerment.Remnant Fangshot: expanded gunblade, rage, awakening, stomp, and sandstorm charge mechanics.Cursium Sniper: added rage, full-rage phantom halberd summon, and follow-up triple shot.Ignitium Gatling: added blue fire empowerment.
- Added
Copper BulletandRedstone Battery Bullet; redstone bullets emit a short redstone pulse on block impact. - Added exclusive Cataclysm weapon enchantments:
- Elemental Resonance, Abyssal Charge, Cursium Drain, Blue Flame Brink, Remnant Fervor, and Overload Calibration.
- Added new advancements and triggers:
- Obtain Ceraunus Burst, Harbinger Raycaster, and Remnant Fangshot.
- Hit a water-soaked target with lightning.
- Kill during Harbinger overload.
- Hit with Remnant sandstorm charge.
- Kill an Enderman with a tidal portal beam.
- Added recipes, Leviathan loot table support, new bullet models, item textures, and GUI textures.
- Added client HUD toggles, offset settings, and HUD collision layout handling.
Changed
- Rebalanced
Cursium Sniper. - Buffed
Hellforge. - Tuned default values and configuration options for Ceraunus Burst, Tidal Pistol, Remnant Fangshot, Harbinger Raycaster, and related weapons.
Destiny Sevennow benefits from player Luck, improving Double, Triple, and Jackpot odds.- Re-enabled enchantment support for the
Super Shotgun. - Expanded the config screen with more weapon mechanics, HUD settings, bullet settings, and Destiny Seven pool controls.
- Updated Cataclysm requirement to
3.15+, updated Curios, and added Sweet Charm O' Mine dependency. - Added Mixin configuration support.
Fixed
- Fixed a production crash caused by unsafe particle usage.
- Fixed mismatches between default config values and config screen values.
- Fixed or improved HUD rendering, projectile hit handling, entity registration, and localization text.
Optional dependencies
Any compatible version
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:F59lnBa2:A8oCvkXu"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:F59lnBa2:A8oCvkXu"
}

