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Licensed ARR
Published 7 months ago
Updated 3 weeks ago
All versions
List of potential actions that a
1.14
Release
GUY2 Commands 1.143 weeks ago 11
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client-side
Changes
Main changes
- Modified the categories to make them cleaner.
- Added keybinds to all modules.
- Added a Favourites tab. Middle-click a module to add it to Favourites.
- Modified
Coord Spoofto spoof coordinates in the normal F3 menu and in other mods. This was tested with Xaero's Minimap and MiniHUD. - Added a
Death Chatmodule. This module allows you to type while on the death screen. It works on vanilla and Fabric servers. It does not work on Paper because Paper performs additional checks before sending a message. - Added a
Fake Itemsmodule. This module adds four commands by default:/give,/killall,/clear, and/enchant. It also includes toggles for fake knockback, damage to real blocks, and ghost player mode. - The purpose of
Fake Itemsis to give admins and server owners quite a shock when you post an image or video of yourself using impossible-to-obtain items or impossible quantities of items. - Fake items and blocks work like they do in vanilla. Mobs have AI and sounds. Redstone logic works. Blocks that normally give experience can give experience. You can also interact with blocks such as furnaces and crafting tables. These features make the fake content more realistic.
- There is no way to identify the items as fake from only the image or video.
Fake Itemscommand/give: Gives an item using normal/givesyntax.Fake Itemscommand/killall: Removes all fake entities and fake blocks.Fake Itemscommand/clear: Clears your inventory and restores it to what the server says you should have.Fake Itemscommand/enchant: Enchants items without an enchantment level limit.- Yes, you can mine a fake diamond ore with a fake diamond pickaxe that has fake Fortune 1,000,000 and make it drop 1,000,000 fake entities, which can crash your game. (The crash isn't fake tho)
- Added a
Fast Block Breakingmodule. It removes the 5-tick delay between breaking blocks by releasing the attack input and immediately attacking a block again. - Added a
Fast Block Placementmodule. It is inspired by the same module inTweakeroo, but it is designed to be a more "legit" version. - On servers with an anti-cheat, Tweakeroo's block placement can be flagged as cheating.
Fast Block Placementplaces blocks in a more legitimate way and limits placement to one block per tick to prevent ghost blocks. - Like
Tweakeroo,Fast Block Placementcan place blocks using specific placement modes: Layer, Plane, Diagonal, Column, and Unrestricted. - Modified the AI used by the
Followmodule. It now uses a backup pathfinding method. - Added the ability to reorder configs in modules such as
Phrase Detection,Inventory Macros, andSelf Command. You can now drag a setting and drop it in a new position instead of using the up/down arrows next to it. The arrows still exist. - Added a
Player Pingmodule. It displays a player's ping next to their username. It does not display the ping in the tab list. - Added a
Self Commandmodule. This module executes command-block-like syntax at the player's position and allows advanced automation. Self Commanduses the basic/executecommand syntax, but it also supports custom syntax such asAND,OR,ELSE, and brackets.Self Commandcan execute actions when a specific condition is true. For example,/execute if @s[health=..5] run customruns any custom function you want when your health is below 5.- Another example is
/execute if block ~ ~-1 ~ lava run spawn, which teleports you to spawn if the block below you is lava. - Command blocks can also be chained with chain command blocks. They work like Minecraft chain command blocks and execute if the main command block returned
True, which means its condition was met. - A command block returns
Trueonly after it finishes all of its custom actions. Self Commandhas different camera movement types. Instant immediately snaps the camera to a specific position. Legit moves the camera smoothly, but not too smoothly, so it looks similar to normal player movement.- Because
Self Commandis complex, there is anAI syntax helpbutton. This button copies instructions that you can give to an AI bot to help you with the/executesyntax. - The
Self CommandSettings tab should be left unchanged unless you know what you are doing or want to experiment. - Added a
Slot Displaymodule. It displays a number next to a specific slot in containers and in your inventory. This is useful for theAutoShopandInventory Macrosmodules. - Modified the
Inventory Macrosmodule so it can interact with inventory slots. Don't ask me why it could not do that in the first place. Inventory Macrosnow has counterparts toexecute ifandexecute if not:click ifandclick if not. These can click a specific slot or item if a specific slot meets a specific condition.- Inventory macros can also be individually enabled or disabled.
- Inventory macros now have a separate profile option, which removes the need to constantly enable and disable modules when switching between servers.
- Added a
Smart Restockmodule. It is inspired by thetweakHandRestockmodule inTweakeroo. - Like
Fast Block Placement,Smart Restockfixes the issue where Tweakeroo's equivalent feature does not work when the server has an anti-cheat. - Modified
Username Spoofso it also spoofs usernames in custom nametags, scoreboards, and other places that previously bypassed Username Spoof. It does not work with custom fonts. - Added
Keybind Settingsfor all modules. This feature is inspired by the same feature inTweakeroo. Keybind Settingslets you select whether the keybind activates when the key is pressed or released, whether it works in a GUI, in-game, or in both, and whether the key order is important.- Modified
Hardware Spoofso it also spoofs values in the normal F3 screen. I also polished a few things.
QoL and tweaks
- Added random delay ranges to modules that can execute after a specific delay, such as
AutoShop,Inventory Macros, andSelf Command. Instead of using only one value, such as10, you can now use a range such as10..20. - Improved the F6 menu. Typing now automatically enters text into the search field, so you no longer need to click the search field first.
- Removed the keybind from the Minecraft keybind menu and changed the default keybind from F6 to G.
List of potential actions that a Self Command module can execute
- Initial delay: Waits X ticks after the command is triggered.
- Look at entity: Looks at the entity that triggered the condition.
- Look at block: Looks at a specific block.
- Look at angle: Looks at a specific angle.
- Hitbox: Returns
Trueif the crosshair is on an entity's hitbox. - Left click: Clicks, you guessed it, left click. Woah!
- Right click: You won't believe it, it right-clicks.
- Hold attack: Holds left click.
- Hold use: Holds right click.
- Mine till: Mines a specific number of blocks.
- Inv slot: Clicks a slot in an open GUI.
- Sneak: Sneaks.
- Jump: Jumps.
- Say: Sends text in chat. To run a command, use
/. For example,spawnsays "spawn", while/spawnruns the/spawncommand. - Walk to: Walks to specific coordinates using rather advanced pathfinding.
- Walk to entity: Walks to the entity that triggered the condition.
- Random number: Selects a random number and saves it in a variable. The variable can later be used by other actions such as Look at block, Look at angle, Mine till, and Walk to.
- Select slot: Selects the specified slot in your hotbar.
- Sprint: Sprints.
- Drop item: Drops one item or the entire selected slot.
- Notify: Similar to the
Sayaction, but completely client-side. This is useful for debugging. - Set variable: Sets a value in a variable.
- Add variable: Adds or subtracts a value from a variable.
- Clear variable: Clears a variable's value.
- Disconnect: Disconnects.
- Return true: Returns
True. - Return false: Returns
False. - Stop sequence: Stops the current custom functions. This is useful for testing without removing all of your logic.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MDNRdc5R:HVzl3lzz"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MDNRdc5R:HVzl3lzz"
}

