Tags
Creators
Details
Licensed MIT
Published 2 years ago
Updated last year
All versions
6.2.0+1.21
Release
[1.21 - 1.21.1] Haemorrhage - 6.2.02 years ago 568
Compatibility
Minecraft: Java Edition
1.21–1.21.1
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
Extended Bleeding and Health Loss mechanics to affect more entities (when enabled with datapacks)
- spiders applying health loss are no longer hard-coded (you can choose which mobs apply health loss with datapacks)
- it is now possible to make non-player entities get bleeding or health loss after taking damage
- it is now possible to make an entity apply both bleeding and health loss at the same time
- added 5 tags:
- damage_apply_health_loss (similar to damage_apply_bleed)
- bleed_resistant_to - mobs from this tag are immune to bleeding and bleedout
- health_loss_resistant_to - mobs from this tag are immune to health loss
- can_bleed - mobs from this tag can get bleeding after taking damage
- mobs_causing_health_loss - mobs from this tag apply health loss
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Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:lYoBWCSj:8HcZiBLY"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:lYoBWCSj:8HcZiBLY"
}

