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Details
Licensed ARR
Published last year
Updated 2 months ago
All versions
2.3.2
Release
Hah! Ueuh~ / v.2.3.23 months ago 764
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Hah! Ueuh~ / v.2.3.2
Changes / Additions
- Added new 'Witch Factor' entity and values
- These will drop from players if the new config, "loseWitchFactorOnDeath" is true
- They will automatically seek the player with the highest compatibility for it's sin
- It can only be absorbed on touch by the player it's actively targeting
- Added new "Sage's Box" item, this can be used to capture Witch Factors
- This allows you to bypass the targeting requirement, and forcibly obtain the Witch Factor/Authority
- Crafted with an ender chest surrounded by bones (temp)
- Added new command argument /rezero authority (player) (sin) witchfactor (true/false)
- Will automatically be true if given the authority through commands
- Added new 'main' config file, for general gameplay options
- Added new config, 'singleAuthorityHolder'
- While active, only one player/entity in the world can hold the Witch Factor for an authority at any given moment
- This does NOT affect the Authority after it's gained, only the Witch Factors are affected by this, intended for hardcore usage
- Mobs can now have sin compatibility values, and obtain or even spawn with Witch Factors
- Fully configurable, but this allows Witch Factors & their Authorities to be obtained in survival mode
- By default, only Villagers, Illagers, and Zombies can obtain or spawn with Witch Factors
- Mobs can now obtain AND use authorities, after obtaining the Witch Factor
- Added a new Sage Candidate value, this determines if a player can have multiple Witch Factors at once
- If false, Witch Factor entities will ignore you, and you can only obtain the one authority
- Added back Dragon Sword Reid
- Can be used to block attacks, including attacks that are typically unblockable
- Cannot be destroyed in any way, and cannot be broken or enchanted
- Can only be unsheathed against worthy opponents
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:PgQH7uEu:BdPHQAR2"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:PgQH7uEu:BdPHQAR2"
}

