Tags
Creators
Details
Licensed ARR
Published last year
Updated 2 months ago
All versions
2.4.0
Release
Hah! Ueuh~ / v.2.4.03 months ago 248
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Added a Base Magic system
- Players now have Races, Ages, and Lifespans, which affect various things
- Your race may affect your Lifespan, or make you more sensitive to certain aspects of magic
- Your Lifespan directly dictates your Od, which affects your Mana pool
- At old age, you will pass away, however in non-hardcore settings your age will simply reset
- Players now have Gates, which come in different statuses, affecting how they use magic
- Players can now channel Mana from Chunks, to use for Spells
- Chunks can now become contaminated with Miasma, causing adverse effects
- Miasma is spread by the abilities of those with Witch Factors
- Drawing in Miasma from the mana of a chunk will cause you to become very ill
- Any food grown or gained in a Miasma chunk will also be contaminated
Added Yin Magic /rezero magic (player) yin acquired true
- Yin Magic is the debuffing of others, and generally controlling the shadows
- Added the "Shamak" skill
- Added the "El Shamak" skill
- Added the "Ul Shamak" skill
- Added the "Al Shamak" skill
- Added the "Minya" skill
- Added the "El Minya" skill
- Added the "Ul Minya" skill
New Unseen Hands Abilities
- New Ability: Finger Grant
- This allows you to grant one of your hands to a tamed entity or allied player
- They will be able to use the same abilities as you, you can also grant multiple hands
- This will split your power, making you weaker, but expanding your allies power
Changes / Additions
- Reworked the ability GUI entirely
- You can now forcibly grant authorities to mobs with the Sage's Box
- You can now toggle the Sloth authorities instead of holding
- RBD Skill now has 2 parts, first usage increases Witch's Scent, second usage kills
- Added sound effects to many of the abilities
- Added various new weapons to the Creative menu
- Fixed Creeper explosion not counting as 'death' for Domain
- Fixed Creeper explosion not dropping Witch Factors
- Fixed Creepers exploding when Lion's Heart is active
- Fixed attribute sync issues with RBD
- Fixed Witch Factors rerolling your authority variant if you already had it
- Witch Factors now have a physical model for Vision of Life to see
- Dragon Sword Reid can now be freely unsheathed in Creative Mode
- Added Chinese translations
Mod Compatibilities
- Added compatibility with Create, Sable, & Create: Aeronautics
- Added compatibility for PlayerRevive
- Fixed crashes with Epic Fight
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:PgQH7uEu:XmSiAlZW"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:PgQH7uEu:XmSiAlZW"
}

