Tags
Creators
Details
Licensed ARR
Published last year
Updated 2 months ago
All versions
2.4.2
Release
Hah! Ueuh~ / v.2.4.2 [FORGE]3 months ago 220
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
Player Stat System
- Added a player stat system, players can now grow their stats
- Does not use leveling or stat points, but is instead based on actions
- Each stat rolls 1-10 on Proficiency and Capacity
- Capacity is the level cap for that stat
- Proficiency is how much that stat grows per level There are 6 stats, some of which have multiple ways to grow
Tenacity
- Increases your Max HP and Regen Rate
- Gain EXP by taking damage while unarmored
- Gain EXP by regenerating health naturally (no potion) Fortitude
- Increases your Damage Reduction
- Gain EXP by taking damage while armored
- Gain EXP by blocking attacks Strength
- Increases your Unarmed Damage, Jump Height, and Fall Resistance
- Gain EXP by attacking with your fists
- Gain EXP by breaking blocks with your fists Reflexes
- Increases your Sprint Speed and Unarmed Attack Speed
- Gain EXP by sprinting long distances Magic Mastery
- Increases your Max Mana, Mana Charging, and Gate Stats
- Gain EXP by casting spells
- Gain EXP by charging mana Combat Mastery
- Increases your Armed Attack Damage, and Armed Attack Speed
- Gain EXP by attacking with weapons
Finished Yin Magic
- Added new yin spell, "Ol Shamak"
- Creates a binding seal around an entity, that can be broken
- If used against an entity with a Witch Factor, it cannot be broken
- Added new yin spell, "Murak"
- Decreases gravity on a target your yourself
- Allows for a slow mode of flight
- Added new yin spell, "Al Karum"
- Creates a super powerful blackhole, similar to Ul Shamak
- Added new yin spell, "Vita"
- Increases gravity on your target
- Added new yin spell, "El Vita"
- Increases gravity on your target as well as making them physically heavier
- Falling creates impact craters and deals AoE
- Added new yin spell, "Teleportation"
- Allows you to create a portal or teleport yourself directly to coordinates
- Added new yin spell, "Door Crossing"
- Allows you to connect any door to your own personal dimension
- You can exit and leave freely, and build whatever inside as you please
- Any door nearby the door you entered will have a 10% chance to connect to your dimensions
- Added new yin spell, "EMM"
- Allows you become temporarily immortal, but unable to move until turned off
- Added new yin spell, "EMT"
- Allows you to cast an anti-magic zone, where no spells can be cast
Changes / Additions
- Heat now decreases over time, but clears when sleeping in a bad
- Strain now properly decreases over time
- Items thrown by Object Freeze will now drop on the ground once the projectile finishes
- Added command /rezero ally attacks (true/false)
- Allows you to disable your ability to hurt allies / be hurt by allies
- Cor Leonis now displays arrows to show look direction
- Fixed issues relating to Cor Leonis
- Fixed Al Shamak dimension bugging when rolled back
- Fixed multiple issues with ability cooldowns
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:PgQH7uEu:tQoUICHy"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:PgQH7uEu:tQoUICHy"
}

