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1.7.1
Compatibility
Changes
IMPORTANT: Crashed Forerunner Ship Archaelogical Site will not generate unless specified by an operator through commands or the settings menu
Forerunner Graves in the Overworld can spawn in any biome, although they're generally rarer now. Made it to compensate for the now probable lack of Archaeological Sites
Added a settings menu. Default keybind: [END] - Will have more options in the future
Removed game rule: mdeOldHud. Its effects can be applied to only certain players and not the world overall via the new settings menu
Artistically changed how the Old HUD looks like (symbols instead of saying "ammo" or "energy")
Added new curious gamerule: mdeGameruleSetup. Read more about it when creating a new world
Added a new kit: Forerunner Builder Security
Added a new Energy Sword variant with infinite battery: Slipspace Shadow. Smithing Table ---> Any Energy Sword + Void Aspect
Added ambient sounds from Halo: Combat Evolved in the Prevalence's biomes
H&MDE's mobs (except for wildlife) will not attack each other or the player in peaceful difficulty
Severely nerfed Forerunner crate loot (Like the found in Beam Emitters)
Nerfed Virtue Beam's Data Burn duration. However, Custodian players can Archangel Brand other players with it. In addition, Custodian Players holding an Alien Knowledge Tablet can forgive other players for Curse of Dying Star and Archangel Brands
Severely buffed the Silver Shroud potion effect against shields, similar to Data Burn but upscaling the damage with the levels
The Forerunner Shield World "moon" changed to an Eld
Covenant Lockers now only hold 108 slots as the GUI implies (there were hidden slots belonging to the size of a Forerunner Locker) - This should fix some strange happenings with the lockers found in the Covenant Bases
Made some leftover block textures and potion effect icons' resolution smaller (64x at most)
Holding a Digital Bolt without Custodianship will no longer be a guarantied death if the player stops holding it fast enough
The "///halo_mde kits" command string now gives out fully reloaded/charged weapons instead of just the means to charge them, like generators or charging stations. Certain kits, normally leaders, still give out such resources. Examples: Elite Major, Elite Field Marshall, Elite General, Forerunner Builder...
Blaze Rod Stack burn time fixed
Fixed Forerunner Durances not using processing power when analyzing
Fixed crashes related to tooltips
Fixed the reason Nitai-Class Sentries didn't attack the player in Archangel Castles
Minor improvements
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:sYhnIY9G:6Z6OmcAX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:sYhnIY9G:6Z6OmcAX"
}

