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Details
1.6.2
Compatibility
Changes
Fixed a bug that made shotgun projectiles shot by Marines break the ticking of the game
The Prevalence instakill mechanic bug on multiplayer has been fixed with a workaround: instead of carrying the tablet, the player will then need to be a Custodian, thus granting them up to nine minutes to stay in The Prevalence before dying if they don't use commands to extend the effect or grant themselves true Custodianship
Solidified the energy shield system in stone, it's now perfect
All Custodian/Tenebris energy shields now ignore damage randomly with a probability exponential to its strength. When not ignoring the damage, the shields are drained by the same amount of damage received instead of double the damage like the other tiers
Repurposed the "Energy Shields Bugfix" keybind, made the other two Debug keybinds' purpose transparent. Be not afraid
Some texture fixes
Minor fixes and improvements
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:sYhnIY9G:GgPRFnR3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:sYhnIY9G:GgPRFnR3"
}

