Compatibility
Minecraft: Java Edition
1.21.x
1.20.x
Platforms
Links
Tags
Creators
Details
Licensed MIT
Published last month

Description
This plugin will add more challenge to player so the player must becareful with the animal around them
Features
- Passive mob can turn into hostile mob if the player were close near them (It can also come with companion and armor)
! This plugin was not perfect, you might encounter a bug/error
Commands
usage: /HPYSTAPM <help|reload|spawn>
aliases:
- HardcorePlusYouSureThatsAPassiveMob
- HPYS
* help – list all commands
* reload – reload config (op)
* spawn <passivemob> <hostilemob> <hostilecount> <armored> <companionomob> <companioncount>
* passivemob parameter - what kind of passive mob to spawn
* hostilemob parameter - what kind of hostile mob to spawn after the player close near the passive mob
* hostilecount parameter - how many hostile mob spawn after the player close near the passive mob spawn
* armored parameter - does the hostile mob can be armored when spawn
* companionmob parameter - what kind of passive mob that will spawn with the hostile mob?
* companioncount parameter - how many companion mob spawn with the hostile mob
Configurations
# HardcorePlus - You Sure That's a Passive Mob?
# Worlds listed here will be ignored by the plugin entirely
world-blacklist:
- world_the_end
# - world_nether
# - my_custom_world
# Health settings for modded passive mobs (in hearts, 1 heart = 2 HP)
mob-health:
minimum-hearts: 10 # Minimum hearts (10 hearts = 20 HP, vanilla mob standard)
maximum-hearts: 30 # Maximum hearts (30 hearts = 60 HP)
# How often modded passive mobs spawn naturally (in seconds)
# Set to 0 to disable natural spawning
spawn-rate:
interval-seconds: 120 # How often the plugin tries to spawn a modded mob
mobs-per-attempt: 6 # How many mobs to attempt to spawn each interval
radius-around-players: 48 # Blocks away from players to spawn
# Trigger radius: how close a player needs to be to trigger the transformation
trigger-radius: 4.0
# Companion spawn chance (0.0 = never, 1.0 = always)
companion-spawn-chance: 0.35
# Maximum number of companions that can spawn with a modded mob
companion-max-count: 5
# Chance that a modded mob or companion will be equipped with armor (0.0 - 1.0)
armor-equip-chance: 0.25
# Chance each armor slot is filled when a mob is armored (0.0 - 1.0)
armor-slot-chance: 0.6
# Armor tiers that can be equipped (leather, iron, gold, diamond, netherite)
armor-tiers:
- leather
- iron
- gold
- diamond
# Enable debug messages in console
debug: false
# Particle effect when a mob transforms
transform-particles: true
# Sound effect when a mob transforms
transform-sound: true
# Messages (supports & color codes)
messages:
prefix: "&8[&cHardcorePlus&8] "
reload-success: "&aPlugin configuration reloaded successfully!"
no-permission: "&cYou do not have permission to use this command."
player-only: "&cThis command can only be used by players."
spawn-success: "&aSpawned a modded &e%mob%&a that will transform into &c%hostile%&a!"
spawn-failed: "&cFailed to spawn mob. Make sure you are in a valid world."
invalid-mob: "&cInvalid mob type: &e%mob%"
invalid-number: "&cInvalid number: &e%value%"
help-header: "&8&m---&r &cHardcorePlus &8- &ePassive Mob &8&m---"
help-footer: "&8&m-------------------------------"

![[Hardcore+] You sure that's a passive mob?](https://cdn.modrinth.com/data/rAgV1Sr2/4dafd270dc9834c32643cc856b0ef814e0e0f88c_96.webp)

