Compatibility
Minecraft: Java Edition
1.19.4
Platforms
Fabric
Supported environments
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Creators
Details
Changelog
-
Updated the game difficulty options to meet the needs of different players
- Module game difficulty is categorized into Casual, Standard and Challenge.
- The default difficulty is standard.
- To adjust the difficulty: input the command
/gamerule hcsDifficulty relaxing, standard, challenging
(in cheat mode, the limit mode can also be cheated) (other ways of adjustment and configurations with higher degree of freedom will be added later)
-
Difficulty affects the following (including but not limited to)
- The player's "hand length" (+1 in casual mode, -0.25 in challenging mode).
- The probability of failure of a player's attack when panicked (no panic in casual mode).
- Maximum percentage of a player's blood that can be deducted from a damaged soul (not deducted in casual mode)
- Initial maximum life value (Casual does not cut it)
- Rate of sanity loss at night and while in a cave (halved in casual mode, doubled in challenge mode)
- Debuffs for injuries, etc. (Casual mode removes)
- Rate of bleeding injuries (halved in casual mode, doubled in challenge mode)
- Does pitch black kill (casual mode does not, standard mode does not jump scare)
-
Colds are now less likely to catch a cold (need a temperature below 0.6 to increase cold value)
-
Fixed the following bugs:
- sometimes inexplicably bleed to death, especially when san is too low - temporarily removed the fact that digging cubes with your bare hands would bleed (easy to get stuck in bugs)
- the success rate of crafting is too low (changed to synthesize now any two stones/flints are synthesized into one)
- too slow to hit leaves/flint axe to cut down trees
- compatibility with dynamic light source is not good enough, handheld light source is still threatened by darkness
- Mine cart rewards are too generous
-
Fixed village generation bug (hopefully)
-
更新了游戏难度选项,以满足不同玩家的需求
- 模组游戏难度分为休闲、标准、挑战三个难度
- 默认难度为标准
- 调整难度:输入指令
/gamerule hcsDifficulty relaxing, standard, challenging
(作弊模式下,极限模式也能作弊)(后面会加其他调整方式和自由度更高的配置)
-
难度会影响以下内容(包括但不限于)
- 玩家的”手长“(休闲模式+1,挑战模式-0.25)
- 恐慌状态下玩家攻击的失败概率(休闲模式下不会恐慌)
- 灵魂受损最多能扣除玩家的血量百分比(休闲模式下不扣除)
- 初始最大生命值(休闲不会削减)
- 夜晚和处于洞穴中的掉理智的速率(休闲模式减半,挑战模式翻倍)
- 受伤等的debuff(休闲模式取消)
- 流血受伤速率(休闲模式减半,挑战模式翻倍)
- 漆黑是否致死(休闲模式不会,标准模式不会jump scare)
-
现在更不容易感冒了(需要0.6以下的温度才会增加感冒值)
-
修复了以下bug:
- 有时莫名其妙失血而死,尤其是san过低时发生——暂时删除了徒手挖方块会掉血(容易卡bug)
- 打制成功率过低(改为合成 现在是任意两个石块/燧石合成一个)
- 打树叶/燧石斧砍树太慢
- 与动态光源兼容不够好,手持光源仍然会受到黑暗的威胁
- 矿车奖励太丰盛
-
修复了村庄生成的bug(但愿)
Files
Metadata
Release channel
BetaVersion number
0.15.0Loaders
Game versions
1.19.4Downloads
1162Publication date
October 28, 2023 at 1:54 PMPublisher
FrozenRain
Owner