- Fire and lighting update
- Torches
- Items: Crude Torches, Burning Crude Torches
- Torches have a burning time limit.
- Player-made torches are crude torches (added by the module) that will go out, burn out, and cannot be relit.
- Torches created in relics are original torches and will not go out.
- Torch extinguished
- Torches in the inventory will extinguish when the player is submerged in water.
- Torches that are left out in the open will go out when exposed to rain.
- Crafted torches are extinguished and require a fire bow or flint to ignite them
- Reduces the brightness of red stone torches to 4.
- Explosions, water rushes, etc. will destroy torches without dropping them.
- The Everlasting Bright Torch is crafted from Netherrack.
- Add Glowstone Torches
- Bonfire
- Bonfires are extinguished when freshly made and require a tool to ignite them.
- Firebow overhaul (textures, mechanics, recipes)
- Campfires can be lit with torches
- Campfires are not anti-gravity
- Building a fire drops stamina, hunger, and moisture
- Neighbouring campfires can be lit
- Add fire ploughs (slower to start fires than fire bows)
- Burning requires fuel (refer to btw)
- Brightness and flame size is affected by how much fuel is available
- When fuel is depleted, it is left as embers, and will carbonise and fail if you don't continue to add fuel to it
- Filling fuel: use fuel right click/throw at bonfire
- Soul bonfires are unaffected
- Soul bonfires are unaffected Soul bonfires are unaffected Soul bonfires are unaffected
- New bonfires: shaded bonfires, burned out bonfires.
- Campfires will ignite combustibles in the immediate vicinity.
- Torches
- Monsters
- Adjusted the damage of fireballs, zombies and skeleton arrows again.
- Increased the probability and penalty of food poisoning.
- Increased the attack range of tool-wielding enemies
- Optimisation
- Increased the probability of getting copper grains from digging gravel with a wooden shovel by 2%.
- Reduced the frequency of chicken feather-dropping
- Added a heart shot
- Changed the meat dropped by dead horses and donkeys to steak.
- Miscellaneous
- Repealed the setting that the maximum life limit is limited by experience level.
- Optimised the bug that copper pickaxe can't mine gold ore.
- Brightness of the game is locked to dim
- Heads up to rehydrate on rainy days
- Only one piece of meat can be roasted at a time
- 火源和照明更新
- 火把
- 物品:粗制火把、燃烧中的粗制火把
- 火把有燃烧时限
- 玩家制造的火把为粗制的火把(模组添加),会熄灭,烧没了作废,不能重新点燃
- 遗迹中生成的火把是原版的火把,不会熄灭
- 火把熄灭
- 当玩家浸入水中后,背包内的火把会熄灭
- 火把露天放置时,淋雨时会熄灭
- 合成出来的火把是熄灭的,需要火弓或打火石引燃
- 将红石火把的亮度降低为4
- 爆炸、水冲等会直接摧毁火把而不会掉落
- 永亮火把用地狱岩合成
- 添加萤石火把
- 篝火
- 刚做出来是熄灭的,需要工具引燃
- 火弓重做(贴图、机制、配方)
- 篝火可以用火把点燃
- 篝火不能反重力
- 生火掉耐力、饥饿值和水分
- 相邻的篝火可以点燃
- 添加火犁(引火较火弓更慢)
- 燃烧需要燃料(参考btw)
- 亮度、火焰大小受燃料多少影响
- 燃料耗尽后呈余烬状态,不继续添加燃料会碳化并失效
- 填充燃料:使用燃料右键/扔向篝火
- 灵魂篝火不受影响
- 精准采集的篝火在背包中有耐久
- 新篝火:阴燃的篝火、燃尽的篝火
- 篝火会引燃紧挨着的可燃物
- 火把
- 怪物方面
- 再次调整了火球、小僵尸和骷髅射箭的伤害
- 提高了食物中毒的概率,并加大了其惩罚
- 持工具敌怪攻击距离延长
- 优化
- 用木铲子挖沙砾出铜粒的概率提高了2%
- 降低了鸡毛的掉落频率
- 添加强心针
- 马和驴死亡掉的小肉改为牛排
- 其他
- 废除了最大生命上限受经验等级制约的设定
- 铜镐不能挖金矿石的bug优化
- 游戏亮度锁定为昏暗
- 雨天抬头补充水分
- 篝火一次只能烤制一块肉
-
Boss Enhancements
- Ender Dragon and Wither are immune to blast damage and will not be provoked by each other
- Ender
- Ender Dragon's charging damage has been adjusted to 2x of the original's damage.
- Ender Dragon does not hover over pillars.
- Extended the distance that Ender Dragon can use the Ender Crystal.
- Ender Dragon will initiate a nearby Ender Gang attack on the player when its health is below 20% (particles appear on the Ender Dragon's head and on the Ender Man's head at the same time).
- Every time a Ender Crystal is dug up, it will enrage the Ender Dragon once - attempting to charge the player
- When there are no Ender Crystals in range, it gives the Ender Dragon a 2 level resistance boost, speed effect
- Ender crystals must be destroyed with a netherite pickaxe (no TNT)
- The Ender Dragon can return an equal amount of health from damage dealt by Dragon Breath
- Ender's Dragon Breath Balls can deal a significant amount of explosive damage.
- Ender's charge can break shields.
- Destroying the Ender Crystal will result in a lightning strike.
- Wither.
- Wither gives the player an extreme panic debuff.
- Wither summons Apocalyptic Skeletons.
- Wither's defense is significantly increased in its second phase.
- Wither will charge the player in the second stage.
- Boss Rewards: Wither rewards Netherite Ingot and Diamonds, Ender rewards Enchanted Golden Apple, Netherite Ingot and Diamonds.
-
Detailed Optimization
- Ash stops bleeding to a certain extent
- Further adjusted the stamina consumption rate of running and jumping.
- Mapping Optimization
- Instead of running around when attacked, animals will consciously run away from the source of danger.
- Improved the food poisoning mechanism.
- Drinking water can cause food poisoning.
- Eating spider eyes and cactus meat can cause food poisoning.
- Replaced most of the hunger effects with food poisoning effects, except for carrion and carcass attacks.
- Optimization: Bleeding and fracture values will be cleared after switching from challenging mode to relaxing mode.
- Cows will be kicked for milking.
- Cows can only be milked once per day
- Increased the probability of getting parasites from drinking raw water.
- Added particle effect to return potion.
-
Added a tooltip to leather armor to protect against cow kicks.
-
Added Fearlessness Potion.
-
原版Boss强化
- 末影龙和凋零免疫爆炸伤害,且彼此之间不会被挑衅
- 末影龙
- 末影龙的冲撞伤害调整为原版的2倍
- 末影龙不会悬停在柱子上
- 延长了末影龙使用末影水晶的距离
- 末影龙血量低于20%时会发动附近末影人群攻玩家(末影龙头上和末影人头上同时出现粒子效果)
- 末影水晶每被挖掉一次,会激怒末影龙一次——尝试冲撞玩家
- 当范围内没有末影水晶时,会给末影龙2级抗性提升、速度效果
- 末地水晶必须用下界合金镐破坏(不能用TNT)
- 末影龙可以通过龙息造成的伤害回等量的血
- 末影龙发出的龙息球可以造成可观的爆炸伤害
- 末影龙冲撞可以破盾
- 破坏末影水晶会被雷劈
- 凋零
- 凋零能给玩家极度惊恐的debuff
- 凋零会召唤凋零骷髅
- 凋零二阶段防御明显增强
- 凋零二阶段会冲撞玩家
- Boss额外奖励:凋零奖励下界合金锭和钻石、末影龙奖励附魔金苹果,下界合金锭和钻石
-
细节优化
- 灰烬具有一定的止血作用
- 进一步调整了跑跳的体力消耗速率
- 贴图优化
- 动物受攻击后不是四处乱窜,而是有意识地逃离危险源
- 进一步完善了食物中毒的机制
- 喝水也可能食物中毒
- 吃蜘蛛眼、食用仙人掌肉等会食物中毒
- 除了腐肉和尸壳攻击,其余大部分饥饿效果被替换为食物中毒效果
- 优化:从更高难度模式切换到休闲模式后,流血、骨折值会清零
- 挤奶会被牛踢
- 牛每天只能挤奶一次
- 加大饮用生水感染寄生虫的概率
- 给回程药水加了粒子效果
-
给皮革护甲加了防牛踢的提示
-
添加了无畏药水
- Optimized potion effects
- Iron Potion Iron buff adds 1.2 points to armor value (1.6 points after enhancement)
- The color of the analgesic buff has been changed to grey.
- Return Potion now does not allow cross-country teleportation
- Damage absorption also buffs bleeding and pain
- Fixed a bug where spoiled milk crafted into iron barrels could swipe items.
- Modified armor mechanic
- Modified armor value distribution for wooden armor.
- Some wool and leather items will now provide armor values less than 1 and greater than 0 instead of 0.
- Optimized the alignment of armor and life values (based on disabling forced Unicode font display).
- Fixed a bug where defense values added by iron potions were only shown if armor was worn
- Fixed a bug where armor value decreases as armor durability decreases, but was not shown in item description information.
- Improved creature AI
- Added zombie hate on player (as opposed to animals)
- Added spiders escaping at low blood levels (borrowed from MITE)
- Added ability to pass panic between animals
- Added the feature that cows will counterattack with a kick, but not when wearing a leather suit (borrowed from BTW)
- Fixed bug with spiders shielding against poison, and optimized spider spitting AI.
- Added a food poisoning debuff that can be obtained by eating raw meat or spoiled food, causing the player to be unable to eat.
- Detailed Optimization
- Modified the speed of digging sugar cane again
- Fixed the bug that drinking potion doesn't replenish water.
- Fixed the bug that if you walk around right after a successful teleportation with a return potion, it will still show a teleportation failure.
- Fixed a bug where teleporting sometimes didn't drop water.
- Fixed the bug that eating some food (e.g. wild vegetables) may cause the satiety level to stay stuck at 95% after a certain amount of time.
- Removed the intermittent darkening of vision in moderate pain.
- Changed the display of the attack distance bonus in the item bar to after the text
When in main hand:
. - Fixed the bug that the flashing red effect after taking damage still exists when the player raises his shield to avoid damage.
- Fixed the bug that the pain debuff still exists in casual mode → Pain value does not increase in casual mode.
- Reduced the value of damage caused by unarmed attacks
- 优化了药水效果
- 铁皮药水 铁皮buff加1.2点护甲值(强化后加1.6点)
- 镇痛buff颜色改灰色
- 回程药水现在不能跨界传送了
- 伤害吸收也会缓冲流血和疼痛
- 修复了变质牛奶合成铁桶能刷物品的bug
- 修改了护甲机制
- 修改了木甲的盔甲值分布
- 有些羊毛和皮革装备会提供小于1大于0的盔甲值,而不是原先的0
- 盔甲值和生命值数值显示对齐优化(基于禁用强制Unicode字体显示的情况)
- 修复了非要穿护甲才显示铁皮药水加的防御数值的bug
- 修复了护甲值随盔甲耐久降低而降低但不在物品说明信息上显示的bug
- 改进了生物的AI
- 增加了僵尸对玩家的仇恨(相对于动物而言)
- 添加了蜘蛛低血量时逃跑的特性(借鉴自MITE)
- 添加了动物之间传递恐慌的特性
- 添加了牛会以踢踹的方式反击的特性,但穿上皮革套装则不会(借鉴自BTW)
- 修复了蜘蛛隔盾防毒的bug,并优化了蜘蛛的吐丝AI
- 添加了食物中毒的debuff,食用生肉或变质食物有概率获得,会导致玩家吃不下东西
- 细节优化
- 再次修改了挖掘甘蔗的速度
- 修复了喝药水不补水分的bug
- 修复了回程药水传送成功后立刻走动还会显示传送失败的bug
- 修复了传送有时候不掉水分的bug
- 修复了吃一些食物(如野菜)可能补到一定程度饱食度一直卡在95%的bug
- 取消中度疼痛视野间歇性发黑
- 物品栏的攻击距离加成显示改到
放在主手时:
文字后 - 修复了承受伤害后出现的闪红特效在玩家举盾免伤时仍然存在的bug
- 休闲模式下无疼痛debuff仍存在一些削弱效果的bug→休闲模式下不涨疼痛值
- 降低了徒手攻击导致的伤害数值
Main content:
- Fixed the bug where Zombified Piglins' hate would not reset, perspective enrage, and extended the time it takes to enrage with gazing Zombified Piglins
- Added healing ointment and bat wings
- Added healing salve and bat wings. Further reduced the attack power of skeleton arrows.
- Added pain potion (willow bark + awkward potion, 100% analgesic)
Other content:
- New game view filter effects
- Flashing red after injury.
- Blackened edges of the field of view when in a high state of panic.
- Intermittent darkening of the field of view when severely hungry, thirsty or in pain.
- Screen blindness effect is now more pronounced when in pitch black fear
- Gold watermelons now don't spoil and can still be eaten.
- Some zombies now actively avoid sunlight
- Armor value is also affected by armor durability, when armor durability is less than 50% it will reduce the armor value, and the value can be a decimal.
- Fixed the bug that sugar cane can't be cut with sword.
- Fixed a bug where water bottles would be thrown after drinking water when the backpack is full.
- Slowed down the stamina consumption rate of sprinting.
- Changed the rate at which hunger or water is weakened by less than 60% to less than 50%.
- New feature to accelerate crop growth when it rains
- Return potion needs to stay in place for 5 seconds for it to work, moving or being attacked will cancel the teleportation; teleportation will consume 30% of hunger, water, sanity, and deal 5 points of damage.
- Fixed the bug that plowing can be continued when it reaches 0% of stamina.
- Fixed the bug that respawn points can be set on the beds in the Lower Realms and End Points when you can't sleep from the pain.
主要内容:
- 修复了僵尸猪灵仇恨不会重置、透视激怒的bug,并延长了与僵尸猪灵对视激怒所需的时间
- 添加了治疗药膏和蝙蝠翅膀
- 进一步降低了骷髅箭矢的攻击力
- 添加了止痛药水(柳树皮+粗制的药水,100%镇痛)
其他内容:
- 新的游戏视角滤镜特效
- 受伤后视野闪红的特效
- 高度恐慌状态下视野边缘变黑的特效
- 严重饥饿、口渴或疼痛时视野会间歇性发黑的特效
- 现在处于漆黑恐惧中屏幕失明特效更为明显
- 金西瓜现在不会变质,还能吃
- 现在部分僵尸会主动躲避阳光
- 盔甲值也会受盔甲受耐久影响,当护甲耐久低于50%时会降低盔甲值,且数值可以为小数
- 修复了甘蔗用剑砍不了的bug
- 修复了背包满时喝水后扔出多个水瓶的bug
- 减慢了疾跑的耐力消耗速率
- 饱食度或水分小于60%削弱回耐力的速度改为小于50%
- 下雨加速作物生长的新特性
- 回程药水需要原地不动5秒后生效,移动或者被攻击就会取消传送;传送会消耗30%的饱食度、水分、理智,并造成5点伤害
- 修复了耕地耕到体力百分之0的时候还可以继续耕地的bug
- 修复了疼得睡不着时在下界和末地点床可以设置重生点的bug
Major bug fixes:
- Bug where attacks could miss when holding a cube in the secondary hand (despite being within reach)
- Leather from drying will still be unstackable
- Fixed a bug where synthesizing empty glass bottles from salty water bottles would paint the bottles
Optimization tweaks:
- San is too low cut creation/side mode still has a nether filter
- Original water bottles now have a stacking limit of 16.
- Slowed down the speed of destroying bamboo and berry bushes.
- Time and Fortune digging for copper and iron ore has no bonus
- Throwing a stone or flint has a 20% chance of dropping sharp (flint) flakes when smashed against an object?
- Changed the effect of Iron Potion to increase resistance by 2
- Adjusted the durability of copper (48) and iron (128) tools again.
- Reduced the armor-breaking strength of skeletons.
- Further balanced the armor piercing bleed mechanic.
- Bug with flint axe not dropping items after destroying drying racks.
重大bug修复:
- 副手持方块时攻击可能打不中的bug(尽管在触及范围内)
- 晾晒出的皮革仍然会无法堆叠
- 修复了咸水瓶合成空玻璃瓶能刷瓶子的bug
优化调整:
- San值过低切创造/旁观模式仍有阴间滤镜
- 原版水瓶现在的堆叠上限被改为16
- 减慢了破坏竹子和浆果丛的速度
- 时运挖铜矿铁矿没有加成
- 扔出石块或燧石,砸向物块有20%概率掉落锋利(燧)石片?
- 铁皮药水的效果改抗性提升2
- 再次调整铜(48)、铁(128)工具的耐久
- 降低了骷髅的破甲强度
- 进一步平衡了穿甲流血机制
- 用燧石斧破坏晾干架后不掉落物品的bug
Major bug fix:
- Players would not drop anything when killed by monsters if death without drop was not enabled (only 0.15.3 had this bug)!
- Left clicking with a water bottle in hand will empty the contents!
Optimization:
- When tanning carrion on drying racks to get leather, the carrion and leather would not stack when removed (NBT timer tag not removed)
- Fixed the bug where holding a torch still accelerates san drop in the dark.
- Small Slimes now do not cause panic
- Increased iron tool durability
- Reduced running stamina consumption rate
- Stamina of 0 now prevents the player from jumping, instead of 15%.
- Torches do not count towards the weight determination
- Left click to empty container of rotten food/saline water → changed to craft
重大bug修复:
- 如果未开启死亡不掉落,玩家被怪物杀死后会不掉任何东西(仅0.15.3有此bug)!
- 手持水瓶左键会清空内容物!
优化:
- 用晾干架晒腐肉得到皮革时,腐肉和皮革取出后无法堆叠(未删除NBT计时标签)
- 修复了手持火把仍在黑暗中加速掉san的bug
- 小型史莱姆现在不造成恐慌
- 调高了铁制工具耐久
- 降低了跑步耐力消耗速率
- 耐力为0才会使玩家无法跳跃,而不是15%
- 火把不计入负重判定
- 左键倒出容器中的腐烂食物/咸水→改为合成
Beta 0.15.3
THIS VERSION HAS BEEN CLOSED FOR DOWNLOAD DUE TO CRITICAL BUGS!
Major updates:
- Enhanced armor protection (damage and bleed reduction)
- Listening to records returns sanity quickly, the closer you get the faster it returns (but the opposite is true for records 5, 11 and 13)
- Extended the attack range of swords
- Nerfed the damage of flaming bullets
Optimized content:
- Increased stamina drain penalty for weighted debuffs
- Can use carrion as bait
- Increased the drop rate of Coarse Copper Powder
- Adjusted the armor value of wooden and copper armor.
- The Fear of Torture will now not blow up round stones.
- The speed at which zombies dig up cubes is affected by the module's difficulty options.
- Zombies have a stronger desire to attack animals, and animals killed by monsters do not lose meat
- The bandage synthesis has been changed from 16 to 8 pieces
- Fuel is now available in the form of wolfsbane and fiber rope.
- Saltwater bottles left click to pour
- Nerfed roasted seeds and bugs and roasted bugs and bamboo shoots
- Fixed a bug: rotting food can continue to be roasted as unfresh if it is left in the furnace without being refreshed → the roasted ones are rotten when the freshness is 0
- Add a point to life cap every 5 levels instead of every 4 levels.
Beta 0.15.3 该版本由于存在重大漏洞,已关闭下载渠道!
主要更新内容:
- 加强了盔甲的保护效果(伤害和出血减免)
- 听唱片能快速回理智,靠得越近回得越快(但5、11和13号唱片相反)
- 延长了剑的攻击距离
- 削弱了火焰弹的伤害
优化内容:
- 加大了负重debuff的耐力消耗惩罚
- 可以用腐肉做诱饵
- 增加了粗铜粉的掉率
- 调整了木和铜制盔甲的护甲值
- 现在苦力怕不会炸出圆石了
- 僵尸挖方块的速度受模组难度选项影响
- 僵尸有更强的攻击动物的欲望,并且被怪物杀死的动物不会掉肉
- 原来的绷带合成由16个改为8个
- 狼牙棒和纤维绳可以作燃料了
- 咸水瓶左键倒出
- 削弱了烤种子、虫子和烤虫子、竹笋
- 修复bug:腐烂的食物放在熔炉内不刷新,还能继续烤成不新鲜的→新鲜度为0时烤出的仍为腐烂
- 每升5级加一点生命上限改为每升4级加一点
- Darkness debuff maxes out at 95% brightness reduction and becomes all black (all blind).
- Bandages can accelerate blood recovery by 50% for 10s after use, but will expire after the next time you take damage
- The more monsters you kill, the less likely you are to panic.
- Fixed the following bugs:
- When there are many debuffs, the order may flash randomly. 2.
- the village may still not be created after reaching the conditions (32 days, copper pickaxe)
- Blood level is not full after reviving a damaged soul (not by design).
- Optimized the following:
- check for updates using separate threads
- now villages don't need to be spawned after 32 days, they can be spawned by getting a copper or iron pickaxe
- weakened skeleton blood (2 hearts)
- reduced attack power of small zombies by 2.5x
- digging obsidian too slow
- died too fast in darkness
- 黑暗debuff最大减95%亮度变为全黑了(全瞎)
- 绷带使用后能加速回血50%,持续10s,但下次受到伤害后会失效
- 杀怪数量越多,越不容易恐慌
- 修复了以下bug:
- debuff多时次序可能会乱闪
- 达成条件(32天,出铜镐)仍然可能无法生成村庄
- 灵魂受损复活后血量不是满的(非刻意设计)
- 优化了以下内容:
- 检查更新已使用独立线程
- 现在村庄不需要32天后生成,获得铜镐或铁镐即可
- 削弱了骷髅的血量(2心)
- 小僵尸的攻击力降低2.5倍
- 挖黑曜石太慢
- 黑暗中去世太快
- When holding
Shift
while falling will buffer a small amount of damage. - Added automatic check for updates
- Players now cannot sleep until after 21:00 game time (new thread)
- Fixed the following bugs:
- Spear and spiked club can cut down trees.
- Spear digging speed is ok, so much so that it can replace stone cones.
- Game difficulty and sponsorship hints reappear after death
- Difficulty display problem
- Zombies can't destroy stone and harder blocks unless they have the corresponding tool(s) in their hands
- Abnormal amount of meat drops when animals are killed (up to 10 meats drops from one chick)
- Optimized the following:
- Getting unhappy is too fast
- Stone cone digging is too slow
- Slight bleeding jumped from one to severe bleeding after re-injuries
- Creepers blowing up wood, ores or nuggets, and TNT blowing up ore and nuggets won't drop items now
- Reduced food saturation gain (e.g. cooked animal viscera)
- zombies are too sensitive with X-ray abilities (retained in challenge mode)
- Bandages' using time is prolonged
- When the life limit is too low, it is easy to bleed after getting injured.
- Mod welcome prompt is too long
- 添加了下落时按住
Shift
能缓冲少量伤害的设定 - 添加了自动检查更新功能
- 游戏时间21点以后才能入睡
- 修复了以下bug:
- 矛和狼牙棒能砍树
- 矛挖土速度还行,以至于可以替代石锥
- 游戏难度和赞助提示会在死亡后再次出现
- 游戏难度显示有问题
- 僵尸除非拿上了对应的工具,不然就不能破坏石头及以上硬度的方块
- 幼年动物被杀死时掉落异常数量的小肉(最多的时候一只小鸡掉了10个小肉)
- 优化了以下内容:
- 忧郁速度过快
- 石锥挖掘过慢
- 轻微出血再次受伤后从一下子跳到严重出血
- 苦力怕炸木头、矿石或金属块、TNT炸矿石或金属块会掉落物品
- 降低食物饱和度所得(如熟动物内脏)
- 僵尸的感知能力过强,还能透视(挑战模式保留)
- 绷带使用前摇过长
- 生命上限过低受伤容易大出血的bug
- Mod欢迎提示过长
-
Updated the game difficulty options to meet the needs of different players
- Module game difficulty is categorized into Casual, Standard and Challenge.
- The default difficulty is standard.
- To adjust the difficulty: input the command
/gamerule hcsDifficulty relaxing, standard, challenging
(in cheat mode, the limit mode can also be cheated) (other ways of adjustment and configurations with higher degree of freedom will be added later)
-
Difficulty affects the following (including but not limited to)
- The player's "hand length" (+1 in casual mode, -0.25 in challenging mode).
- The probability of failure of a player's attack when panicked (no panic in casual mode).
- Maximum percentage of a player's blood that can be deducted from a damaged soul (not deducted in casual mode)
- Initial maximum life value (Casual does not cut it)
- Rate of sanity loss at night and while in a cave (halved in casual mode, doubled in challenge mode)
- Debuffs for injuries, etc. (Casual mode removes)
- Rate of bleeding injuries (halved in casual mode, doubled in challenge mode)
- Does pitch black kill (casual mode does not, standard mode does not jump scare)
-
Colds are now less likely to catch a cold (need a temperature below 0.6 to increase cold value)
-
Fixed the following bugs:
- sometimes inexplicably bleed to death, especially when san is too low - temporarily removed the fact that digging cubes with your bare hands would bleed (easy to get stuck in bugs)
- the success rate of crafting is too low (changed to synthesize now any two stones/flints are synthesized into one)
- too slow to hit leaves/flint axe to cut down trees
- compatibility with dynamic light source is not good enough, handheld light source is still threatened by darkness
- Mine cart rewards are too generous
-
Fixed village generation bug (hopefully)
-
更新了游戏难度选项,以满足不同玩家的需求
- 模组游戏难度分为休闲、标准、挑战三个难度
- 默认难度为标准
- 调整难度:输入指令
/gamerule hcsDifficulty relaxing, standard, challenging
(作弊模式下,极限模式也能作弊)(后面会加其他调整方式和自由度更高的配置)
-
难度会影响以下内容(包括但不限于)
- 玩家的”手长“(休闲模式+1,挑战模式-0.25)
- 恐慌状态下玩家攻击的失败概率(休闲模式下不会恐慌)
- 灵魂受损最多能扣除玩家的血量百分比(休闲模式下不扣除)
- 初始最大生命值(休闲不会削减)
- 夜晚和处于洞穴中的掉理智的速率(休闲模式减半,挑战模式翻倍)
- 受伤等的debuff(休闲模式取消)
- 流血受伤速率(休闲模式减半,挑战模式翻倍)
- 漆黑是否致死(休闲模式不会,标准模式不会jump scare)
-
现在更不容易感冒了(需要0.6以下的温度才会增加感冒值)
-
修复了以下bug:
- 有时莫名其妙失血而死,尤其是san过低时发生——暂时删除了徒手挖方块会掉血(容易卡bug)
- 打制成功率过低(改为合成 现在是任意两个石块/燧石合成一个)
- 打树叶/燧石斧砍树太慢
- 与动态光源兼容不够好,手持光源仍然会受到黑暗的威胁
- 矿车奖励太丰盛
-
修复了村庄生成的bug(但愿)
Last modified date: 2023/10/26
Fix bugs & optimization:
- Fixed the bug that prevented the refining of thermostatic potions and the crafting of wool suits
- Extended the player's reach distance by 0.25 frames
- Soul impairment now only deducts up to 50% of a player's blood.
- Reduced the probability of failure of player attacks during panic states
- Increased the success rate of stone and flint smashing.
- Reduced the rate at which sanity is lost during the night.