Compatibility
Minecraft: Java Edition
1.19.4
Platforms
Fabric
Supported environments
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Details
Changelog
- Optimized potion effects
- Iron Potion Iron buff adds 1.2 points to armor value (1.6 points after enhancement)
- The color of the analgesic buff has been changed to grey.
- Return Potion now does not allow cross-country teleportation
- Damage absorption also buffs bleeding and pain
- Fixed a bug where spoiled milk crafted into iron barrels could swipe items.
- Modified armor mechanic
- Modified armor value distribution for wooden armor.
- Some wool and leather items will now provide armor values less than 1 and greater than 0 instead of 0.
- Optimized the alignment of armor and life values (based on disabling forced Unicode font display).
- Fixed a bug where defense values added by iron potions were only shown if armor was worn
- Fixed a bug where armor value decreases as armor durability decreases, but was not shown in item description information.
- Improved creature AI
- Added zombie hate on player (as opposed to animals)
- Added spiders escaping at low blood levels (borrowed from MITE)
- Added ability to pass panic between animals
- Added the feature that cows will counterattack with a kick, but not when wearing a leather suit (borrowed from BTW)
- Fixed bug with spiders shielding against poison, and optimized spider spitting AI.
- Added a food poisoning debuff that can be obtained by eating raw meat or spoiled food, causing the player to be unable to eat.
- Detailed Optimization
- Modified the speed of digging sugar cane again
- Fixed the bug that drinking potion doesn't replenish water.
- Fixed the bug that if you walk around right after a successful teleportation with a return potion, it will still show a teleportation failure.
- Fixed a bug where teleporting sometimes didn't drop water.
- Fixed the bug that eating some food (e.g. wild vegetables) may cause the satiety level to stay stuck at 95% after a certain amount of time.
- Removed the intermittent darkening of vision in moderate pain.
- Changed the display of the attack distance bonus in the item bar to after the text
When in main hand:
. - Fixed the bug that the flashing red effect after taking damage still exists when the player raises his shield to avoid damage.
- Fixed the bug that the pain debuff still exists in casual mode → Pain value does not increase in casual mode.
- Reduced the value of damage caused by unarmed attacks
- 优化了药水效果
- 铁皮药水 铁皮buff加1.2点护甲值(强化后加1.6点)
- 镇痛buff颜色改灰色
- 回程药水现在不能跨界传送了
- 伤害吸收也会缓冲流血和疼痛
- 修复了变质牛奶合成铁桶能刷物品的bug
- 修改了护甲机制
- 修改了木甲的盔甲值分布
- 有些羊毛和皮革装备会提供小于1大于0的盔甲值,而不是原先的0
- 盔甲值和生命值数值显示对齐优化(基于禁用强制Unicode字体显示的情况)
- 修复了非要穿护甲才显示铁皮药水加的防御数值的bug
- 修复了护甲值随盔甲耐久降低而降低但不在物品说明信息上显示的bug
- 改进了生物的AI
- 增加了僵尸对玩家的仇恨(相对于动物而言)
- 添加了蜘蛛低血量时逃跑的特性(借鉴自MITE)
- 添加了动物之间传递恐慌的特性
- 添加了牛会以踢踹的方式反击的特性,但穿上皮革套装则不会(借鉴自BTW)
- 修复了蜘蛛隔盾防毒的bug,并优化了蜘蛛的吐丝AI
- 添加了食物中毒的debuff,食用生肉或变质食物有概率获得,会导致玩家吃不下东西
- 细节优化
- 再次修改了挖掘甘蔗的速度
- 修复了喝药水不补水分的bug
- 修复了回程药水传送成功后立刻走动还会显示传送失败的bug
- 修复了传送有时候不掉水分的bug
- 修复了吃一些食物(如野菜)可能补到一定程度饱食度一直卡在95%的bug
- 取消中度疼痛视野间歇性发黑
- 物品栏的攻击距离加成显示改到
放在主手时:
文字后 - 修复了承受伤害后出现的闪红特效在玩家举盾免伤时仍然存在的bug
- 休闲模式下无疼痛debuff仍存在一些削弱效果的bug→休闲模式下不涨疼痛值
- 降低了徒手攻击导致的伤害数值
Files
Metadata
Release channel
BetaVersion number
0.15.7Loaders
Game versions
1.19.4Downloads
245Publication date
December 6, 2023 at 2:28 AMPublisher
FrozenRain
Owner