
Harry Potter | And The Wizarding World
The best Harry Potter Datapack/Mod out there! :p Focusing on immersive multiplayer dueling, ALL while in a fully vanilla survival world; No map your stuck in! Packed with 28 wands, 40+ spells (WIP) and an unmatched cinematic Harry Potter experience!
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Creators
Details
0.3-mod
Compatibility
Changes
Changelog Beta 0.3
Additions
- Expelliarmus: This damage charm is essential for wizarding combat! Use to disarm your opponents!
- Levioso Spell: A "must know" controll charm used to levitate your enimies into the air, allowing you to attack!
- Depulso Spell: A brand new charm used to fling your enimies away from you! cooldown 5s
- Changes
- Updated Spell Trail API to render particles better
Bug Fixes
- fixed levioso all item dupe glitch from 0.3a
- fixed audio issues
- Spell Trials are revamped and include better particles and real physics so they can bounce off blocks!!
- Duel HP: when in the spell wheel, basic cast and other spells do damage to your custom health to make duels last longer and become more immersive. To heal your HP, block a spell with the sheild charm, Protego! There are currently no other ways to properly heal your duel HP but than reseting your
current_duel_hpscore, or reaching 0, then it resets to 100. - Overlay/GUI API: Enables developers to make custom GUIs or Overlays in their extension pack!
- Spell Trail API: Enables developers to quickly create spells VFX and full hit/detection/physics logic!
- HP API allows developers can manipulate player's duel HP health
- Cooldown API: Enables developers to add their own icons and cooldowns to the spell wheel. Use with the Spell Trail API, to make custom spell creation very easy and fast!
- Cooldown Icons now update when the player is not on the spells page, and is not in the spell wheel.
- Optimized performance of the Spell Wheel significantly.
- Cooldown Icons on the spell wheel now have customizable FPS instead of a hardcoded 1fps. (format: seconds/time)
- Added a full global storage reset to the settings menu.
- Updated the visuals of all item descriptions.
- The Wand Crafting table now rotates to the players orientation when placed... (like it should have alr bro)
- Wands now display like a wand in the main hand/off hand, and in the first person main hand/off hand.
- Added a /loot command for all items
- Revamped the startup (/reload) message to include a visibility toggle and a reset storage option.
- /reload now does not override many spell wheel/spell trail states
- Advancement page was updated to include a new background and all spells.
- Added a custom license
- Updated the textures of the spell wheel control buttons.
Changes
- Protego no longer heals your current health, but your duel HP
- Protego's cooldown changed from 6s to 4s
Bug Fixes
- Lumos is finally multiplayer!! (I NEVER HAVE TO TOUCH IT AGAIN!!! untill it has upgradess ofc :D).
- Settings can no longer close on escape, to prevent the settings button cooldown from ticking.
- The spell wheel no longer scales with player's GUI settings or window size/resolution to prevent the layout from disorting.
- When in the spell wheel, droped wands replace with YOUR wand instead of a random players..
- Updated the hit detection on entities to be more accurate.
- And MANY other small ones that I don't want to list.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:rZTUf963:HuW6FVHb"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:rZTUf963:HuW6FVHb"
}
